Post by faust on Aug 12, 2006 7:13:23 GMT -5
When I joined 3 weeks before the release I did not really see myself as a part of the mod team. I was just kind of helping out. At least I thought so. The time before the release was frantic to say the least, I sat till 3 am in morning either fixing some bugs or recoding a part of game entirely. And that every day.
After the release I felt very involved with KF and I read the opinions over it that came from all sides. The cheers were very satisfactory although they primarily headed for Alex and Gibby but since nobody was bitching about bugs that I may have been involved with it still made me happy that this game got such applause.
The bitchers, though were hurting me. Well, I still have to say, being involved for 3 weeks instead of many years with this thing only lets me guess how much of a pain it must have been for Alex to see every place the Mod is announced to be flamed by some people spreading hate for the Mod. I'm not saying that they don't have a reason to be concerned about bugs or something. It's just the destructive and irrational bitching about those that gave the whole release a very bitter taste.
Well, the argument I heard from the gamers was that the Mods shouldn't blame them for being such winy about them giving their honest opinion and that they are the audience no less.
BUT, to be honest, it is this behavior that makes developers stop putting much more into their babies than has to be done. I saw many Mods that stuck in BETA-stage just for the reason that the players were utterly destructive. As a Modder, you begin to ask yourself for whim you do this at all.
The answer? Well, it's for portfolio. And for a portfolio, you don't need a 100% perfect game, you need to show that you are able to make a game, that is all. The game itself isn't that important and the patching and bug-fixing of that game surely is not. I have seen Modders getting jobs in the "Industry" with their Mods and then losing all the motivation to continue on it, just because they feel no one appreciates their efforts. You shouldn't not think that having Alex working on this Mod any further speaks for itself. It surely does not, he could leave you all, let this whole project behind him in the state as it is and go work in his industry job, which without doubt he will get someday.
The only thing I can see here you and I as a community can do is show that we love this game and want it to evolve into something perfect and great. The constant whiners in the Bug-section (WTF? Every 2 threads are about the same bugs and NONE share their logs, making them somewhat pointless for me as a coder) and in the general section makes me want to return to this forum a bit less.
So, how's the hotfix going?
Well, since almost a week has passed I tend to describe the hotfix as a patch since hotfixes are normally getting released one to two days after a release, but that is nitpicking.
fact is, the progress of the patch is going much more slowly than I think is necessary. The problem is that I am in dire need of Betatesters. The two people who are currently helping me (Abyx & Zynthetic, thx guys!) do live in a different time-zone than me, unfortunately. So when I'm coding and am about to get the testing done, I have noone to test with, which is pretty bad since the bugs I'm after right now (the nasty clone-bug, primarily) can not be solved with just me on my own.
SO if someone would be willing to dedicate a server from time to time to test this and future patches and participates in the testing-process would be helping the development of the Mod a great deal.
After the release I felt very involved with KF and I read the opinions over it that came from all sides. The cheers were very satisfactory although they primarily headed for Alex and Gibby but since nobody was bitching about bugs that I may have been involved with it still made me happy that this game got such applause.
The bitchers, though were hurting me. Well, I still have to say, being involved for 3 weeks instead of many years with this thing only lets me guess how much of a pain it must have been for Alex to see every place the Mod is announced to be flamed by some people spreading hate for the Mod. I'm not saying that they don't have a reason to be concerned about bugs or something. It's just the destructive and irrational bitching about those that gave the whole release a very bitter taste.
Well, the argument I heard from the gamers was that the Mods shouldn't blame them for being such winy about them giving their honest opinion and that they are the audience no less.
BUT, to be honest, it is this behavior that makes developers stop putting much more into their babies than has to be done. I saw many Mods that stuck in BETA-stage just for the reason that the players were utterly destructive. As a Modder, you begin to ask yourself for whim you do this at all.
The answer? Well, it's for portfolio. And for a portfolio, you don't need a 100% perfect game, you need to show that you are able to make a game, that is all. The game itself isn't that important and the patching and bug-fixing of that game surely is not. I have seen Modders getting jobs in the "Industry" with their Mods and then losing all the motivation to continue on it, just because they feel no one appreciates their efforts. You shouldn't not think that having Alex working on this Mod any further speaks for itself. It surely does not, he could leave you all, let this whole project behind him in the state as it is and go work in his industry job, which without doubt he will get someday.
The only thing I can see here you and I as a community can do is show that we love this game and want it to evolve into something perfect and great. The constant whiners in the Bug-section (WTF? Every 2 threads are about the same bugs and NONE share their logs, making them somewhat pointless for me as a coder) and in the general section makes me want to return to this forum a bit less.
So, how's the hotfix going?
Well, since almost a week has passed I tend to describe the hotfix as a patch since hotfixes are normally getting released one to two days after a release, but that is nitpicking.
fact is, the progress of the patch is going much more slowly than I think is necessary. The problem is that I am in dire need of Betatesters. The two people who are currently helping me (Abyx & Zynthetic, thx guys!) do live in a different time-zone than me, unfortunately. So when I'm coding and am about to get the testing done, I have noone to test with, which is pretty bad since the bugs I'm after right now (the nasty clone-bug, primarily) can not be solved with just me on my own.
SO if someone would be willing to dedicate a server from time to time to test this and future patches and participates in the testing-process would be helping the development of the Mod a great deal.