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Post by Abyx on Aug 11, 2006 18:18:56 GMT -5
I'll host the fixed version on Filefront maybe. Yeah but trainstations aren't an artistic sight. I still have to put some chairs and some barriers in the main room in the station Put chairs, blood stain or two, scattered newspapers. Maybe a vending machine or two.
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Post by Grim on Aug 11, 2006 18:44:17 GMT -5
and a major poster me posing!
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Hayato
Stalker
Exhausted Soldier
Posts: 199
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Post by Hayato on Aug 11, 2006 18:52:22 GMT -5
I have 2.83. Hayato, make sure you rename the file just to KFS-Town, because the savefile thing add a bunch of numbers and shit. I had a playthrough, it's pretty well laid out though the trainstation is really really empty, I know it's not done..but for 80%, I'd imagine it'd have more. Other than that, it has a good mood, it's pretty fun although the items respawn and all that. And I couldn't seem to get the gate open, unless it's not up to that far yet. Ah, much thanks.
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Post by Doyora on Aug 11, 2006 18:59:22 GMT -5
hey... posters of forum members is a good idea. Stolen! maybe.
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Post by kyben on Aug 11, 2006 20:15:07 GMT -5
Posting pictures of your map is a good idea. That way we can see what it looks like.
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Hayato
Stalker
Exhausted Soldier
Posts: 199
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Post by Hayato on Aug 11, 2006 21:03:08 GMT -5
Okay, now I've played it:
The introduction was pretty cool, with the squad members trying to protect you and stuff by holding back the zombie while you board the train alone. However:
-The text was too fast to read. -Is it possible to add names to those bots? It'd be better than just a bunch of soldiers with the name "player" walking around -- or wait, even better; re-name the bots all to "soldier" or something (so it looks more epic) -When the train stops, I accidentally went out of the front cargo door and fell down and got trapped. You should probably make it so you can't go down there. -The rooms lack alot of.. stuff. Add some ruined furniture or something in that, yo! -Also, where is the key to open the gate? I couldn't find it.
Yep, that's all of the problems I had. Hope ya fix them soon, because this can become a pretty cool map.
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Doomest
Crawler
Laser Vision
Posts: 317
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Post by Doomest on Aug 12, 2006 1:02:51 GMT -5
Actually my 1.0 version had alot of stuff but I had to get rid of my static meshes in order to make it work on 2.0. As for the train there will be doors but when I did have it after I placed a new mover anywhere the doors stayed behind, for testing sake I removed and decided to redo the train at the very end of the contruction of the map. The gate doesn't open yet, in the completed version you'll have to go to the control room in the bottom floor
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Doomest
Crawler
Laser Vision
Posts: 317
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Post by Doomest on Aug 14, 2006 9:59:16 GMT -5
sry to double post
I hadn't made anyprogress over the weekend because I went upstate with my girlfriend. But now I'm all refreshed and working harder than before on making the map, it should be done very soon (Hopefully before the month ends)
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Post by zombieButcher on Aug 14, 2006 19:58:37 GMT -5
More junk and newspapers on the floor..
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Doomest
Crawler
Laser Vision
Posts: 317
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Post by Doomest on Aug 15, 2006 1:04:04 GMT -5
Looking for the static mesh, Also I did add alot and it's more filled
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