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Post by Jeremiah on Aug 10, 2006 4:22:46 GMT -5
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Post by mrmedic on Aug 10, 2006 4:36:48 GMT -5
OMG LOL! ;D ;D ;D Its certainly.....different.... Lol, nice work for your first map(conversion), And your english is absoulutly perfect
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Post by Alex on Aug 10, 2006 5:55:05 GMT -5
I think what I'm most pleased about is that with 2.0, the weapons and Playermodels all "fit" with just about any of the other content / maps out there.
In 1.0 it all looked just SO out of place with anything *not* KF
Looks fun.
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Post by tabcef on Aug 10, 2006 7:18:09 GMT -5
Does it still have the giant flying doughnut?
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Fraser
Crawler
the Internet police
Posts: 272
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Post by Fraser on Aug 10, 2006 7:26:22 GMT -5
I dont think it will work for kf2.0, Can zombies climb ladders because theres so many places high on the map and without stairs hows the zombies gonna get up? I think it needs alot of editering i like the map it looks ok but its not my sourt of map for kf i like grotty maps and smal, it needs a new skybox its way to sunny for a zombie type game since (zombies dont like the sun ) It nees to be smaller so that the zombies have the chance of killing you or getting close and with al the jump spots in the map you can just stand on top of the roof shooting at the below zombies,
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Post by Jeremiah on Aug 10, 2006 8:22:44 GMT -5
I dont think it will work for kf2.0, Can zombies climb ladders because theres so many places high on the map and without stairs hows the zombies gonna get up? I think it needs alot of editering i like the map it looks ok but its not my sourt of map for kf i like grotty maps and smal, it needs a new skybox its way to sunny for a zombie type game since (zombies dont like the sun ) It nees to be smaller so that the zombies have the chance of killing you or getting close and with al the jump spots in the map you can just stand on top of the roof shooting at the below zombies, yeah that's what i'm planning to do next, major balancing session. i probably gonna try to put the store in the second level of the barn so that players get kicked out when buytime is over. i also gonna completely remove the ladder from the silo since i see no way preventing players slaughtering zombies from up there. and i have to find a way to fix the issue with the open range zombie sniping, since that's the biggest problem right now. oh and to answer that other question...nah i removed the donut it's nothing much yet but the alpha is ready for downloading and testing. remember the major purpose of this map is just to ad some variety to the maplist of KF and some new colors but not ruining the athmosphere. i wanna now if people would like to see this map worked on more or if i just should stop working on it already. oh and by the way...you guys need community bonus pack 2 of course. www.fileden.com/files/2006/7/11/123188/KF-KillbillyBarn_alpha.ut2
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Post by T-Jul on Aug 10, 2006 21:20:34 GMT -5
I think it as a lot of potential and would kick ass if it was bug free, I was testing it and saw a weird bug, when you kill a zombie the bloods decals on the floor are..weird I didnt found any shopper but well its still and alpha Hope to see another version soon Keep up ya good work! T-Jul
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Post by Jeremiah on Aug 11, 2006 2:51:14 GMT -5
yeah since i never touched the Unreal Editor before i have no idea why the blood is causing so much trouble with the ground textures or either how to fix it. oh and yeah shop ain't there yet. actually you don't even need one to survive at the current map state. i'm working on the balancing right now making it impossible to camp on the roof or the top of the silo. i'll just add a list of the things to do and things done. and again i'm a friggin UnrealED noob and i don't know how to do the ral stuff yet but i'm wotkin on it.
-things done-
removed all UT2004 related items including ammo, weapon spawns, powerups and jump-pads.
placed Killing Floor randon weapon and ammo spawns arround the map
added 2 zombie spawns. first at maingate. second behind the fence at the fallen tree
added strawrolls and dead cows to maingate zombie spawn
added ladder in barn/removed ladder outside barn
fixed ladder bug in barn wich made player stuck at top and fall done sometimes. also improved downclimbing.
removed silo ladder, waypoints and ammo on top of silo completely to make it impossible to camp up there.
waypoint network enhanced to give dumb zombies more freedom
-things still to do/don't know how to do yet-
shop will be added at second level of the barn shutting the whole second level off when new wave begins to prevent player from camping up there.
barn doors will be open/closeable aswell as weldable
1-2 more zombie spawns just haven't found a good location yet. 1 possibility making one near the barn underground in a basement with a wooden hatch like those countryside tornado shelters in the movies
dunno what else to do by now. open for suggestions...oh another thing the music...shall i remove it and at new one or should it sstay in there making it feel more like a fun map?
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Fraser
Crawler
the Internet police
Posts: 272
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Post by Fraser on Aug 11, 2006 3:38:32 GMT -5
Do you even kno how to add a shop from the sounds of it you dont. Im not trying to critercies but its just not gonna work out try making some thing fresh unreal ed is pretty easy to work with after some tutorials.
Your making the guys like me and medic look bad lol. Were starting from fresh exepect he has a head start on his map conpared to mine, ;D
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Post by Jeremiah on Aug 11, 2006 3:47:15 GMT -5
c'mon i just do this for fun, and yeah i found that KF mapping tutorial and yeah i know how to add a shop and stuff. see i's just for F.U.N *does spongebob fun song* www.youtube.com/watch?v=r9-8FZIqHvgnow let's be happy'n kill zombies mkay?^^ edit: oh and I am spongebob and U are plankton
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Post by mrmedic on Aug 11, 2006 4:23:48 GMT -5
Your making the guys like me and medic look bad lol. Were starting from fresh exepect he has a head start on his map conpared to mine, ;D Oww, fraser, dont be mean to him How many times have I told you fraser? Quality > Speed of Arrival. I map for fun. Not for glory. Altough I am a control freak and I love glory. I still map for fun in the end. Like, I'm not making my map because I think Abyx might like it enough to give me a promotion(*Hint hint* ) I'm making it because I gave interest in the mod and...bah...I could go on forever. I'm just gonna stop here with a.... *Slaps fraser* Bad boy! ;D Back to your map! edit: oh and I am spongebob and U are plankton I'll be the evil guy who is planning world domination.
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Post by Jeremiah on Aug 11, 2006 8:18:22 GMT -5
see you guys are mapers wich use UnrealED as a powerful tool. i am like a little kid using UnrealED as a new toy to play arround with. see i admit you guys rock in that shit and i do not.
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Post by mrmedic on Aug 11, 2006 8:22:57 GMT -5
Everybody has to start from somewhere And I don't rock.
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