|
Hello
Aug 9, 2006 4:36:03 GMT -5
Post by mrmedic on Aug 9, 2006 4:36:03 GMT -5
I'm new to Killing Floor. Played the mod about 3 times. I love it. Making my own map for it now Some of you may know me, I went under the name of Shaun, But I changed because I thought it was overused. And MidgetMan as well, But that didn't suit my gamestyle I don't notice very many bugs, and even with them, I still think this is an excellent game that I would love to play. Very good work guys, I take my hat off to you. Yeh, So my name in-game is :[SB]:Mr.Medic I love playing this game with a hint of stragedy, I usually form up, and try to make a squad of 2. Each squad helps each other out but goes there own way. I usually go in Squad 2, which advances in, Squad 1 stays behind and protects something vitally important to us. Like, In BioticsLab, with the trader backdoor. Hope to see you all beside me killing some zombies.
|
|
Acid
Stalker
Eye Stigmata
Posts: 168
|
Hello
Aug 9, 2006 6:08:41 GMT -5
Post by Acid on Aug 9, 2006 6:08:41 GMT -5
Welcome to the slaughterfest.
|
|
|
Hello
Aug 9, 2006 6:48:57 GMT -5
Post by mrmedic on Aug 9, 2006 6:48:57 GMT -5
I loved the elevator in KF-Offices(or something like that) and I wanted to implement them into my map. I simply copied and pasted the elevator, along with the lights, and its trigger into my map. And I know how to set its keynums. But, 1 problem, how do I do the doors? Do I have to do it an ugly way, of just making them movers, but setting the delay time to suit the elevator going up? Or is there an easier way? I just want the doors to be like the ones on Office. Would simply copy and pasting them into my level work?
THe tutorial doesnt mention anything about these doors. I couldnt find much help in the KF Wiki.
|
|
|
Hello
Aug 9, 2006 7:07:01 GMT -5
Post by udyrfrykte on Aug 9, 2006 7:07:01 GMT -5
mista medic! I blamed you for running away with the elevator... or did you??
Hope you get your map up and going soon
|
|
|
Hello
Aug 9, 2006 7:14:33 GMT -5
Post by mrmedic on Aug 9, 2006 7:14:33 GMT -5
I didnt run away, I was trying to kill a zombie that was in the way of me I get very strict on these kinda games, "If your not -somewhere- within -some time- then I will leave without you." ;D Map is fun, I was thinking of making it some kind of hospital. Right now, its just.....a place.... EDIT: Got bored, made my own menu for teh start, since the old one was laggy as hell. Now its alot of soldiers fighting monsters ;D Now its even laggier I made every soldier have 200 gibs for every part of their body
|
|
|
Hello
Aug 9, 2006 13:01:51 GMT -5
Post by mrmedic on Aug 9, 2006 13:01:51 GMT -5
After 2 hours I got rid of all the nasty BSP holes Turns out it was the tiny little table supports I made...Changed them now to a much bigger, and simpler support. Everything is working fine, The elevator is working like a dream ;D
|
|
|
Hello
Aug 9, 2006 16:41:22 GMT -5
Post by kyben on Aug 9, 2006 16:41:22 GMT -5
Wow, theres like 20 people making maps now.
|
|
|
Hello
Aug 9, 2006 16:47:05 GMT -5
Post by mrmedic on Aug 9, 2006 16:47:05 GMT -5
Yeh, I never knew that...Since I have only seen the offical maps on the servers...I thought nobody was making something. Besides...I like my map, I dont know if its gonna be good enough to get into servers. But I love it.
|
|
Hayato
Stalker
Exhausted Soldier
Posts: 199
|
Hello
Aug 9, 2006 18:57:42 GMT -5
Post by Hayato on Aug 9, 2006 18:57:42 GMT -5
Hey MrMedic, welcome to the fold ( I just recently played a game if you don't remember me)!
Also, if you're still up to joining the XPC, you can try contacting ZombieButcher.
|
|
|
Hello
Aug 10, 2006 2:46:40 GMT -5
Post by mrmedic on Aug 10, 2006 2:46:40 GMT -5
Yeh, I was reading the thread and it said I had to talk to them on MSN. Thanks for the help hayato
|
|