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Post by Saint on Apr 12, 2005 22:57:18 GMT -5
just saw this on moddb and had to come here and check it out...played the demo and enjoyed it alot...the gunfire sounds were a little ackward...almost like i had turned my sub woofer off and turned treble up all the way...u guys should get sounds that arent as high pitched as those...a little bass goes a long way ...music was good...no scratch that...music was GREAT!!! great job to whomever did the soundtrack...also the ingame audio voice was really silent...i had to crank my volum to hear anything...your voice actor needs to speek up ...anyways very supreme mod i will deffinatly add this to my bookmarks and check it daily for updates n stuff...any idea's for when we can see more maps and guns? will multiplayer be the same as single player with the team vs wave after wave of zombie's? will there be missions with objectives in both sp and mp? will there be more weapons like civi weapons like 30.06 hunting rifle or british 303 maybe some military blockade's with mounted weaponry? and will u guys add the option to inrcease or decrease how many zombies are ingame? personally i would like to see zombie rush's where those lil buggers are wall to wall but i can understand if thier are engine limitations...anyways this is getting long enough as is...great mod again and cant wait to see the next version!!!
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Post by Slinky on Apr 13, 2005 0:19:03 GMT -5
As for zombie wave modification, that feature actually comes with Invasion, which the current KF gametype is based on. I might find time to do up a wave-editing options page, since I'll probably be a GUI guru by the end of this Buy Menu, but no promises. There are many things that need doing.
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Post by Saint on Apr 13, 2005 0:30:35 GMT -5
cool that would be great...wish i could help lol...unfortunatly my talents are for half life 2 not ut2k4
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moo
Siren
Forum Spamgod
Pfft, i cant be arsed to make a new photobucket account =.=
Posts: 638
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Post by moo on Jun 26, 2005 13:46:54 GMT -5
anyway militery blockades sounds very much like half life 2... force-blockade ?
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Post by Plankie on Jun 27, 2005 19:47:56 GMT -5
I think that you should be able to pick stuff up like in HL2
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Post by Jack on Jun 28, 2005 11:35:51 GMT -5
It's not as easy as "just doing it", plankie lol
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Post by Alex on Jun 28, 2005 13:46:11 GMT -5
Well..yeah , Jack's right.
If Slinky were still with us, im sure it would be a possibility.
Not to downlplay Gareth, he's a fab. coder. But Slinky lived and breahted this shit, and he had a good knowledge of Karma.
Im waiting on Daj still for Good Karma 4.5......
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Post by ChickenRibsCombo on Jun 28, 2005 18:40:37 GMT -5
It's entirely possible. Coding is actually quite easy. Just put this in your game code: Ifplayerpushbutton =! then: pickup 'object' or else = No pickup then 'goto' variable 4 bpicksupstuffenabled=www.yes.com.net.org Simple!!!!!!!!
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Post by Alex on Jun 28, 2005 18:45:02 GMT -5
Thanks man....So let me just recap
I doff0-blobble the existential variable, and then twonk the array cap right?
Oh, and turn around three times, naked.
Yeah that should fix my issue.
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