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Post by DaJMasta on Apr 8, 2005 15:28:13 GMT -5
When u change the Audio Mode in the menu it will restart the song with the normal UT2004 menu song. Its a little out of place lol.
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Post by Slinky on Apr 8, 2005 16:16:05 GMT -5
Huh, I'll definitely look into that, thanks.
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Post by Alex on Apr 8, 2005 16:43:56 GMT -5
That would be shitty coding on Epic's part
I Would ASSUME what they did was call the specific menu song by package/filename to reload itself when you move the slider
when what they SHOULD have done is tell it to load the "MenuMusic" variable defined by the MainMenu class.
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Post by DaJMasta on Apr 8, 2005 17:38:18 GMT -5
lol there usually pretty good about those kinds of things....
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Post by Slinky on Apr 8, 2005 19:16:26 GMT -5
That depends what code you're working with. Invasion, not so much. I think the worst example is that anywhere it iterates through the available monsterclasses, it always had the number 15 hardcoded in, rather than any sort of variable. I haven't had to change it yet, but it really bugs me.
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Post by DaJMasta on Apr 8, 2005 20:44:42 GMT -5
ewww yea. Im getting better at doing things with the default properties more and more, but theres some stuff, that ive needed to hard code, cause its alot of numbers. The nice thing about using variables instead of numbers.....it makes more sense with less comments
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Post by Slinky on Apr 8, 2005 20:58:57 GMT -5
And you don't have to go to ridiculous lengths to change it. That's nice too.
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Post by DaJMasta on Apr 8, 2005 21:39:52 GMT -5
lol ive copied page long functions to fix numbers for a mod. What a waste of space.....
Then again u cant get around it when its changing and == to a >= or something.
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Post by Slinky on Apr 9, 2005 13:08:16 GMT -5
Yeah, taht's true.
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