Post by slipf on Sept 1, 2005 23:32:41 GMT -5
* Lack of crosshairs or ability to aim with iron sights using a HUNTING RIFLE. The winchester or whatever is a rifle. Why am I shooting from the hip? In the training, you can barely even see where the shots are landing and have to look for a tiny puff of smoke on the wall to figure this out. Why? This is annoying.
* Fuck the jump training. Due to UT2004's engine or your object implementation, the stupidass cables holding up those platforms stop you from jumping at all if you're touching them. I'm learning about jumping, not how to negociate retarded cables that mysteriously disable you. Fallen into the water at least ten times now.
* I pushed the cabinet after the jumping into the water because I didn't see the crawlspace and assumed the doors wouldn't be magically unopenable. Now I can't get into the stupid crawlspace and am stuck and have to restart training. The flickering light is extremely irritating as well.
* Restarted. Why can I not skip these fucking cutscenes?! Started single player: OH GOD WHY CAN I NOT SKIP THESE CUTSCENES?!
* Randomly difficult to pick up the grenade and winchester during training. Both times I've had to jump onto the ledge to pick up the grenade.
* When you throw the grenade into the pipe, you see the explosion at the bottom of the pipe (i.e. the explosion clips through the wall
* The vent is pitch black and there's no immediate indication that you should turn right in the vent. Also, why couldn't I jump or crouch jump into the vent in the first place?
Edit:
* At the very start of SP after the long, unskippable cutscenes that I can't skip, if I try to push the barrel, which is already knocked down, my movement is very jerky/jumpy due to the physics implementation.
* For the love of christ, stop using clip brushes. If you need me to not go somewhere, please be creative and provide obstacles besides a) absolutely nothing b) objects that I should clearly be able to walk/jump/climb over. Why can't I jump off the docks at the start? Why can't I go through the gap in the debris right at the start? Etc.
* Stuff needs to be more interactive. I should be able to break down all little flimsy wood gates with my fire axe designed specifically to break down flimsy wood barriers, I should be able to destroy bags of garbage with the fire axe, etc.
* When you push down the flimsy wood gate through the first underbridge area thing at the start, it doesn't make a sound when it hits the ground.
* No sound when hacking up dead bodies with fire axe.
* I should be able to get on the destroyed bus
* I shouldn't use med kits as soon as I walk over them, especially when I'm at full health.
* Should be able to open the back of the crashed ambulance for phat lewt.
* The texture on the right side of the metropolitan police car is reversed.
* Hitting tables at certain angles (namely their underside when they're laying on their side) with my fireaxe produces no sound.
* Ugh, what the fuck, let me jump higher or make windows and shit less lame to jump into. In that room with the stuck door on one side with the breakable window, and the stuck doubledoors on an adjacent wall, and a computer desk in the middle, where the whole room was blocked by a stack of cabinets, I had to push a table over to the window (after having to jump-break the glass with my fireaxe even though normal swings were clearly hitting the glass) and then push the computer tower over by the table, jump onto the computer tower, then jump onto the table, then jump through the window. That's just fucking retarded.
* The game by default seems to start windowed in some fucked up resolution. And for the love of christ, let me change my resolution etc. in SP just like I can in MP.
When I'm done with SP, can you let me fix all the typos and shit in all your dialogue? Also, the dialogue should like, scroll upward and have previous messages fade out instead of having the next message instantly replace the previous message. For better reading.
Edit:
* Can't kill the starting soldier dude who gives me the shotgun
* The three sets of stuck doors in the next room don't say "the doors are stuck" and are just silently stuck, unless I don't know how to open doors.
* Probably another problem with physics, but if you like, walk onto two cabinets that are side by side and sorta move around in between them, your guy spins around and stuff.
* If you get the shotgun and leave the little building before ever seeing the locked church, you still see the "the church is now unlocked" cutscene. Should probably only show that if the user has run up to the locked church, or something.
* I want to leave the city before checking for survivors
* The "macabre originals" store's door (kinda near the church door, if you go right instead of entering the now-broken door) doesn't make sounds when I whack at it with my axe.
* Are the UT dodges (left-left) supposed to be gimped? If so, I'm assuming you couldn't find a way to disable them completely, so you could try disabling them in the user prefs instead.
* Fuck the jump training. Due to UT2004's engine or your object implementation, the stupidass cables holding up those platforms stop you from jumping at all if you're touching them. I'm learning about jumping, not how to negociate retarded cables that mysteriously disable you. Fallen into the water at least ten times now.
* I pushed the cabinet after the jumping into the water because I didn't see the crawlspace and assumed the doors wouldn't be magically unopenable. Now I can't get into the stupid crawlspace and am stuck and have to restart training. The flickering light is extremely irritating as well.
* Restarted. Why can I not skip these fucking cutscenes?! Started single player: OH GOD WHY CAN I NOT SKIP THESE CUTSCENES?!
* Randomly difficult to pick up the grenade and winchester during training. Both times I've had to jump onto the ledge to pick up the grenade.
* When you throw the grenade into the pipe, you see the explosion at the bottom of the pipe (i.e. the explosion clips through the wall
* The vent is pitch black and there's no immediate indication that you should turn right in the vent. Also, why couldn't I jump or crouch jump into the vent in the first place?
Edit:
* At the very start of SP after the long, unskippable cutscenes that I can't skip, if I try to push the barrel, which is already knocked down, my movement is very jerky/jumpy due to the physics implementation.
* For the love of christ, stop using clip brushes. If you need me to not go somewhere, please be creative and provide obstacles besides a) absolutely nothing b) objects that I should clearly be able to walk/jump/climb over. Why can't I jump off the docks at the start? Why can't I go through the gap in the debris right at the start? Etc.
* Stuff needs to be more interactive. I should be able to break down all little flimsy wood gates with my fire axe designed specifically to break down flimsy wood barriers, I should be able to destroy bags of garbage with the fire axe, etc.
* When you push down the flimsy wood gate through the first underbridge area thing at the start, it doesn't make a sound when it hits the ground.
* No sound when hacking up dead bodies with fire axe.
* I should be able to get on the destroyed bus
* I shouldn't use med kits as soon as I walk over them, especially when I'm at full health.
* Should be able to open the back of the crashed ambulance for phat lewt.
* The texture on the right side of the metropolitan police car is reversed.
* Hitting tables at certain angles (namely their underside when they're laying on their side) with my fireaxe produces no sound.
* Ugh, what the fuck, let me jump higher or make windows and shit less lame to jump into. In that room with the stuck door on one side with the breakable window, and the stuck doubledoors on an adjacent wall, and a computer desk in the middle, where the whole room was blocked by a stack of cabinets, I had to push a table over to the window (after having to jump-break the glass with my fireaxe even though normal swings were clearly hitting the glass) and then push the computer tower over by the table, jump onto the computer tower, then jump onto the table, then jump through the window. That's just fucking retarded.
* The game by default seems to start windowed in some fucked up resolution. And for the love of christ, let me change my resolution etc. in SP just like I can in MP.
When I'm done with SP, can you let me fix all the typos and shit in all your dialogue? Also, the dialogue should like, scroll upward and have previous messages fade out instead of having the next message instantly replace the previous message. For better reading.
Edit:
* Can't kill the starting soldier dude who gives me the shotgun
* The three sets of stuck doors in the next room don't say "the doors are stuck" and are just silently stuck, unless I don't know how to open doors.
* Probably another problem with physics, but if you like, walk onto two cabinets that are side by side and sorta move around in between them, your guy spins around and stuff.
* If you get the shotgun and leave the little building before ever seeing the locked church, you still see the "the church is now unlocked" cutscene. Should probably only show that if the user has run up to the locked church, or something.
* I want to leave the city before checking for survivors
* The "macabre originals" store's door (kinda near the church door, if you go right instead of entering the now-broken door) doesn't make sounds when I whack at it with my axe.
* Are the UT dodges (left-left) supposed to be gimped? If so, I'm assuming you couldn't find a way to disable them completely, so you could try disabling them in the user prefs instead.