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Post by icantechi on Dec 4, 2007 1:01:17 GMT -5
I wasent going to release this map to the public. I started to think about it and said to my self, Wth. It has been played and tested. No bugs found but if you do find some. Feel free to post about it. I am not a great mapper but I can try Welcome to my house. UGHOv4: Filefront Direct Link: files.filefront.com/KF+DSDB+UGHideOutv4zip/;9246153;/fileinfo.html(Ripway link is for Robot, Please don't use it. I only have so much bandwidth with ripway then ripway wont work. ) Ripway Direct Link: h1.ripway.com/Daspider/UT2k4%20Server%20Links/KF-DSDB-UGHideOutv4.zip ___________________ ___________________ V4 Info: Shop Door added as robot wanted Wall Fixed. (Sorry RoBoT) ___________________ V3 Info: Shop Zones added. New Specimen zones added. UGHO Raised up. UGHO Is all zoned. Fog Added. About V2: I made it so the monsters attack faster. Added a-bit more staticmeshes. V1ScreenShots!: -------------------------------------------- -------------------------------------------- Map Info: Welcome to my House No joke. This map is a Under Ground house. My house.It may sound funny, The map turned out nice. Better then What I thought it would be:) _______________ _______________ Description: You and you're team crashed In a forest. You're team bumped into a Under Ground Hide Out and you're team thinks it would be best to waitfor pick up there.
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Post by Asnipe34 on Dec 4, 2007 10:14:37 GMT -5
Woohoo, I lasted until the chainsaws guys. A nice map -- your first I think you said. Again your style, well spaced out with lots of room to move again. I'm not sure how you did the high cave ceiling, I'll have to look in UED. The long ramp down from the surface is great, with the big gate at the bottom -- I picked off the stalkers first, jumped behind the gate and welded. When it broke, I went back to the narrower door. Me, never a man to miss a glitch (but, I can never get them working though, darn it. I mean in "Bridge" online players get into the water and escape the zombies -- in Biotics lab up on the high rail, but I never can, darn ) In your map I was saved -- I was too late welding the 2nd door and I was caught behind the door! Only the sirens could get me and 2 of the big guys lined me up over the couch, but I made it to the next level with about 2 health. But the chainsaw guys sawed up the door I think, or I blew myself up with a grenade. I had fun in your map and it was a real good play. Surviving is good however it's done. I know in 'Bridge' online when we survived right thru every wave with those people in the water it felt good, so surviving your map to the chainsaw guys felt good I guess you didn't intend the glitch, but thanks for not noticing it! I'll leave the screenshots to RoBot, he's the expert!
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Post by icantechi on Dec 8, 2007 6:04:54 GMT -5
Where is the glich I hate missing things. I feel dumb. Is it the table you jump to then the couch then to the next room? is the glich in this room or around?
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Post by icantechi on Dec 8, 2007 16:33:28 GMT -5
KF-DSDB-UGHDv2: Links removed by me About V2: I made it so the monsters attack faster. Added a-bit more staticmeshes.
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Post by icantechi on Dec 9, 2007 21:53:19 GMT -5
UGHOv3 Links Removed by me. V3 Info: Shop Zones added. New Specimen zones added. UGHO Raised up. UGHO Is all zoned. Fog Added.
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RoBoT
Gorefast
Nobody can stop me !!!
Posts: 463
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Post by RoBoT on Dec 12, 2007 14:42:46 GMT -5
bugs....
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Post by icantechi on Dec 13, 2007 0:43:38 GMT -5
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RoBoT
Gorefast
Nobody can stop me !!!
Posts: 463
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Post by RoBoT on Dec 13, 2007 3:08:40 GMT -5
nah its ok... i can survive lol
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RoBoT
Gorefast
Nobody can stop me !!!
Posts: 463
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Post by RoBoT on Dec 15, 2007 10:03:18 GMT -5
I dunno if u want to fix this one... isnt really important...
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Post by Asnipe34 on Dec 16, 2007 0:28:19 GMT -5
Can't find Green Bay Forest posting -- your map I just played. In the map, as luck would have it, I got locked in the shop and with its convenient windows I shot the specimens -- until the last wave The glitch probably wouldn't please KF developers. The glitch gave me a chance to try the LAW and nearly killed myself. I see you found the fog! Spooky! The distance blackout problem that RoBot mentioned is to do with your fog settings. If you refer back to the notes I wrote about fog, the 8000 setting can be raised (12000 maybe 18000) so you don't get that distance blackout effect. Man you're quick at making maps. I'm still struggling thru playing your big ones. 'Forest' is great for target practice. And what a huge moon, Jeezuz -- thought it was Jaylo at first but then I saw the craters. Too many holes there, I thought.
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Post by icantechi on Dec 16, 2007 13:12:19 GMT -5
GreenBayForest is posted in the DSDB Map List post. I am slowing down at posting,(Or at least trying.) I don't want people to get mad at me for releaseing maps to fast. About UGHideOut: I may do a big update on it and see what I can do with it. It will take me some time but I want to try to make it just like my house with a kitchen sink and all.
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