Post by [AM]Echo 419 on Oct 23, 2007 15:35:12 GMT -5
Story:
The initial outbreak of specimens in Europe sent a shock wave of hysteria and panic to the mainland Americans. In a conjoined effort to contain the threat America agreed to drop 100,000 soldiers into the areas surrounding London. Soon afterwards fireteams Bravo, Charlie and Zulu were reporting severe casualties resulting from enemy contact. Fireteam Juliet, your platoon of 10 members met up with a group of European DRF *Disaster response force*, upon uniting you came under intense attack and retreated into an office building, unfortunately you lost over half your team including American and European soldiers. Upon barricading yourself in the deepest and most back part of the complex you hear a crackling over your radio. "This is Fireteam Echo, does anybody read?" You answer your radio and respond. "I can evac you once you clear the area of those things" he said. You turned off your radio and looked at your team and said "Looks like were gonna need to go through hell one more time".
Map Features:
-I plan on giving the player almost full control over lighting and other little aspects through a set of controls in a central location.
-This is probably gonna be my biggest map, Height wise and Width wise.
-Most likely many routes to get to the same areas.
Screenshots:
Overview of the maps different parts.
New room's
New room, below this picture is another of the same room except it has a better shot of the Hole in the ground and whats below it as of now.
Older shots
The original starting point for this map. Its a room with walkways and water underneath. It has really nice lighting in game. These editor shots do this map no justice.
The initial outbreak of specimens in Europe sent a shock wave of hysteria and panic to the mainland Americans. In a conjoined effort to contain the threat America agreed to drop 100,000 soldiers into the areas surrounding London. Soon afterwards fireteams Bravo, Charlie and Zulu were reporting severe casualties resulting from enemy contact. Fireteam Juliet, your platoon of 10 members met up with a group of European DRF *Disaster response force*, upon uniting you came under intense attack and retreated into an office building, unfortunately you lost over half your team including American and European soldiers. Upon barricading yourself in the deepest and most back part of the complex you hear a crackling over your radio. "This is Fireteam Echo, does anybody read?" You answer your radio and respond. "I can evac you once you clear the area of those things" he said. You turned off your radio and looked at your team and said "Looks like were gonna need to go through hell one more time".
Map Features:
-I plan on giving the player almost full control over lighting and other little aspects through a set of controls in a central location.
-This is probably gonna be my biggest map, Height wise and Width wise.
-Most likely many routes to get to the same areas.
Screenshots:
Overview of the maps different parts.
New room's
New room, below this picture is another of the same room except it has a better shot of the Hole in the ground and whats below it as of now.
Older shots
The original starting point for this map. Its a room with walkways and water underneath. It has really nice lighting in game. These editor shots do this map no justice.