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Post by el'PiX on Oct 10, 2007 16:29:22 GMT -5
Kicker wanted an explanation of how Tower works. I thought I'd share it with all of you.
1. At the end of a wave, the trader door opens - when it closes, it triggers an event; add_to_counter.
2. Each door has its personal counter (situated outside the front door of the tower), all with the tag add_to_counter. Door 1 counts down from '1', door 2 from '2' and so on.
3. When a counter hits '0' it triggers a door to open, so if the trader door has closed seven times that means we're on wave 8, and door 7 counter has hit '0', thus triggering it to open (Wave7done).
And so it goes on from there. Hope that makes sense! PiX
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Post by Asnipe34 on Oct 11, 2007 2:35:38 GMT -5
Brilliant tip. My brain's revving and I've already got an idea where to apply it.
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Post by KiCk3R on Oct 11, 2007 14:07:22 GMT -5
Ok another question (because id like to implement this in my map)
When a door opens after a wave, i want the door that opened to stay permantly shut forever! (like ... after the trader door closes for example) Can this be done? there is only one event line, so im guessing it can't be done?
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Post by el'PiX on Oct 11, 2007 14:29:46 GMT -5
Yes. Object > Initial state > TriggerAdvanced
That will make the door stay open, provided that it was closed to begin with. Object > Initial state > TriggerToggle will make it open and close on trigger.
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Post by Antigod on Oct 12, 2007 3:47:00 GMT -5
Question for Kicker:
If you want doors to stay shut forever, what happens if players dont make it in time, will they be locked out forever? Sounds an awesome idea if players made it through the door, then no back tracking can be done etc, but kinda worrying if the door is shut and locks players out, the game might as well be lost then. Unless you're actually wanting this to happen, hmmm that would make it quite good actually, the fear of being trapped outside, ooh the thought of that, survival horror, RUN NOW GUYS, OTHERWISE WE@RE F*CKED!
Tower-Like maps kick ass, other than patches this is truly where KF needs to evolve.
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Post by KiCk3R on Oct 12, 2007 6:23:28 GMT -5
Question for Kicker: If you want doors to stay shut forever, what happens if players dont make it in time, will they be locked out forever? Sounds an awesome idea if players made it through the door, then no back tracking can be done etc, but kinda worrying if the door is shut and locks players out, the game might as well be lost then. Unless you're actually wanting this to happen, hmmm that would make it quite good actually, the fear of being trapped outside, ooh the thought of that, survival horror, RUN NOW GUYS, OTHERWISE WE@RE F*CKED! Tower-Like maps kick ass, other than patches this is truly where KF needs to evolve. Anwser for Anti-God... That is basicaly the idea yes IF you don't get to the next stage in time (which you will because its not that far away from each wave and door) You will get locked out... and if your on your own, your screwed! So its a team game, you MUST stick together, or chances of survial are pretty slim! But what i might add on to that, is sort of a rescue mission. IF you get trapped behind the door, someone on the other side will have to open it for you! (unless your all stuck behind the door which might create some problems. But i will look into this!)
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Post by Antigod on Oct 12, 2007 7:25:43 GMT -5
Excellent, sounds like a great plan, will make for some awesome play.
BTW I would keep working on the Hive map, although 2.5 is being developed it could still potentially take a while til release, so keep up the good work and get it released.
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Post by [AM]Echo 419 on Oct 12, 2007 20:22:30 GMT -5
But what i might add on to that, is sort of a rescue mission. IF you get trapped behind the door, someone on the other side will have to open it for you! (unless your all stuck behind the door which might create some problems. But i will look into this!) What you could do is make a pickup like a keycard and only one player can have it and it can open all important doors. So if someone gets stuck outside or all of you get stuck outside the guy who picked up the key can save all your sorry arses. Or be a asshat and go inside and leave the team for dead.
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