|
Post by AndiNo on Aug 13, 2007 7:37:19 GMT -5
Hi again! Some time ago I started making this map and I finished it over the last few days. After my last map (KF-THS) (validly) received harsh criticism because of the bad graphics (I've got absolutely no patience for stuff like that^^), I decided to completely make no graphical details this time. The name GreenCity therefore describes the map pretty well ;D The map manages with only TWO textures! Total abstraction^^ But I tried to focus more on gameplay with this one. The general layout is based on Map16 from Doom2 - I made a Doom2 map that was based on it, too, where you had to hold out in the central building. But this time with UT I could also add a cellar^^ When the map starts you can only go around the outer part of the "city". After some time the two big red gates will open so you can go in the map's center and enter the building there. Then you have to hold your position there until more doors open so you can fall back there. This will be most interesting with FPs on your track ^^ Once the wave ends you will be kicked out of the buildings and cellar. Oh and btw: It will take some time to reach the trader, because the doors open slowly. I made this to prevent players from camping, especially on the "castle". Download KF-GreenCity www.file-upload.net/download-368976/KF-GreenCity.zip.html
|
|
|
Post by Bindal on Aug 13, 2007 10:09:55 GMT -5
It's very... green. Looks like a VirtualRealtiy. It's ok, but you should add more textures (around 20. xD) and it'S gonna be a great map.
|
|
|
Post by AndiNo on Aug 15, 2007 9:35:44 GMT -5
Updated version available. I fixed the trader exploit, made some minor adjustments here and there and changed the bunker so people can only enter it between the waves (like the castle). And I almost forgot: I tried some coding and now the skill setting should be "Elite" automatically. It was too easy on "Easy" for different reasons.
|
|