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Post by Bindal on Jul 29, 2007 11:45:31 GMT -5
Found a bug in your map: You can, with help of 2 other players wich plays leddar, use the Teleport here. And can't return. Possiblity 1: Made the Teleport there unusable for player (how is your choise). Possiblity 2: Made that player could leaf the small room, where they are after using it (in the Small tower, Stage 5), when Wave 4 is over.
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Post by el'PiX on Jul 29, 2007 13:34:39 GMT -5
I'm really glad you like it. I've been wanting to make reality of this idea for a long time now. Just haven't had the energy before. Expect a new version soon.
Thanks Bindal. noted.
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Post by el'PiX on Jul 30, 2007 8:28:30 GMT -5
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Post by Seras Victoria on Jul 30, 2007 13:13:43 GMT -5
Haha So KF-Lockworks has made place for Tower I see? ;D
Like the idea, Downloads
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Post by stevenhalpert on Jul 30, 2007 13:43:18 GMT -5
Cool downloading now, what changes did you make?
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Post by el'PiX on Jul 30, 2007 16:50:03 GMT -5
Lara! You're the one I wanted to show this too. I think you're the only one that played Lockwork, and yes, it's very much the same idea, only this map is already, can I say huge? Steven: There's a sneak-peak of the next "stage", all kinds of different additions, and of course I added some new bugs to it.
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Post by Antigod on Jul 31, 2007 3:41:38 GMT -5
PIX, when this map is out of Alpha are you going to continue this type of map? Its an amazing concept and seems to work very well online, I think making more maps like this would really help push KF.
I would love to see a map set in a city, where you have to hold certain parts of the city, take West London for example:
First section you have to hold the Police station front for say 2 waves, wave 3&4 the second part of the station is opened etc etc, eventually you open up a big city map. It would be amazing, and would compete very well with Left for Dead.
Make this dream come true plz, hehe
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Post by el'PiX on Jul 31, 2007 4:06:41 GMT -5
I am not a whore. I do not make sleazy dreams come true. But seriously, I really can't say too much at this early stage. I've had thoughts of continuing this new born tradition, from the very start, but you never know, really. I need to first make sure this map goes all the way through, and doesn't stop just because people start getting tired of it. It's also very time consuming, and I've got a full time job too. Glad you like itb but let's focus on this map, so far.
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Post by Antigod on Jul 31, 2007 4:28:27 GMT -5
Dam, no more wet dreams then........!
Yeah the best thing is to definately finish this map first, then if time allows continue. The concept of this type of map/gameplay is great, I actually believe its the next step of evolution of KF, most ppl seem to think graphics are evolution/next gen, I believe its gameplay that counts, and what you have done is pretty much upped the game IMO.
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Post by lexiafireheart on Jul 31, 2007 17:57:16 GMT -5
This is a fun map.
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Post by [AM]Echo 419 on Jul 31, 2007 20:46:14 GMT -5
I downloaded and tried the map, looking great Never seen you before but your icon is oddly attractive
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Post by el'PiX on Aug 1, 2007 3:39:52 GMT -5
I absolutely agree with you that new gameplay is what makes games exciting. Deathmatch was fun ten years ago.
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Post by Antigod on Aug 1, 2007 5:32:35 GMT -5
Yeah DM is getting tiring now, games these days tend to add the most simple MP modes, some rarely try out new ideas, most just re-name existing modes (Halo, Slayer, WTF!).
Another thing I'd like to add is the path blocks you've added, at the beginning and middle of the map you have to blow the blocks up, that was a cool idea and works great. Question tho, what happens if you just stand at the beginning and dont venture into the tower, do specs spawn outside too?
Looking forward to the BETA.
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Post by Seras Victoria on Aug 1, 2007 7:00:16 GMT -5
Well there is an alternative exit I see, I guess they'll be coming from there
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Post by el'PiX on Aug 1, 2007 14:51:02 GMT -5
Lara is right. They take their own private exit, for vip zombies only.
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