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Post by kyben on Jun 8, 2007 1:43:13 GMT -5
I just played a good game of KF and realized I still have a bunch of junk I saved that I might as well give out. For those of you hardcore Killing Floor players who still visit, I guess the 5 of you can try it out. ==Please post if they don't work! My KF is screwed up so much, I need to redownload it, but I'm pretty sure the maps will work.== *dives into a pile of files* Lets see, I got KF-Prison, I gave it to Alex for the patch, but.... yea. Link to Download: files.filefront.com/KF_Prisonrar/;7723117;;/fileinfo.htmlIt's pretty much complete, I did abunch of testing and everything. I think it's just missing music. It's small, 2 ways the specimens come, so it should be survivable (survivablility not tested). KF-Grudge 1.1 Link to Download: files.filefront.com/KF_Grudgerar/;7723119;;/fileinfo.html==The patch is called KF-Grudge.rar, incase anyone gets confused thinking its the old one, sorry for not clarifying.== Fixes the store volume so the backdoor to the trader doesnt teleport you. I fixed abunch of other things but I really can't remember what they are. All I know is it should be alittle easier, me and Grim were able to beat it on testing, though it still wasn't a walk in the park. Abyx said all my maps had no atmosphere so I tried really hard in this one, complete with papers, blood, detail, and dead scientists everywhere, thanks to Grim. I also found the official maps of WestLondon and Offices with fixes and abit more detail in some places that I added, but I'm not going to release them, not worth it, in my opinion. I got 2 levels of KF 1.0 Singleplayer that are playable and a half of the 3rd, minus the little matinee's. Works coop too. They do need polishing, however, and the first 2 levels arent the most exciting, therefor, not releasing. I am interested in finishing more of it if anyone gets excited about it, or even see's this post. My attempt at Coop missions didn't get very far at all... I am the only man alive who has experienced the almighty map of KF-Aftershock, created by Grim! After all these maps I had just figured out a month or 2 ago that I have been optimizing my maps wrong, hence horrible framerates all the time. Yes, I am a dumbass. I optimized KF-Train correctly and got a boost of 20 in my framerate. I don't think anyone cares, therefor, I'm not gunna optimize all my maps. Anyways, thats all, hope you guys enjoy those 2 maps. They will most likely be my last. I'd appreciate any thoughts/comments/bugs on them. Keep on playin KF!
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RoBoT
Gorefast
Nobody can stop me !!!
Posts: 463
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Post by RoBoT on Jun 8, 2007 6:01:45 GMT -5
Thnx Kyben and Grim KF_Prison Its very Nice... I Tested this map and I found 2 cheating positions in KF_Prison maybe u will fix it the first one the another one anyway thanks to Kyben and Grim ;D
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Post by Abyx on Jun 8, 2007 10:29:23 GMT -5
. I am the only man alive who has experienced the almighty map of KF-Aftershock, created by Grim! Lies. I have it too, so does ZB, Lara, and Medic. What about KF-Crash?
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Post by Grim on Jun 8, 2007 12:16:46 GMT -5
Aftershock was a flop from a mapper who had no clue what he was doing, though now that I've spent a long time fiddling with things, I think I could finish it, but I don't see a point in it anymore, but I'll load it up and see my progress, and probably decide after that. Though, those scientist bodies make me grin still, figuring out how to export them and alter them, that was a good time.
Ah'well, the good times of KillingFloor are over.......
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Post by Antigod on Jun 8, 2007 17:36:07 GMT -5
So is it official, KF support/updates are now over, no more? Such a pity, really is, I will download the maps for my LAN parties, should go down well.
Thanks for posting these Kyben, wish you guys wouldnt give up though. There's still some servers out there. Can I ask why most ppl gave up on KF, I personally dont understand why?
Antigod
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Post by mrmedic on Jun 9, 2007 4:54:03 GMT -5
Aftershock was a flop from a mapper who had no clue what he was doing, though now that I've spent a long time fiddling with things, I think I could finish it, but I don't see a point in it anymore, but I'll load it up and see my progress, and probably decide after that. Though, those scientist bodies make me grin still, figuring out how to export them and alter them, that was a good time. Aftershock was the only *real* jumpy map. As you never know there could be a falling body in that next room, or prehaps a BSP hole, you had to be prepared, for anything. Usually when a mod begins to die, it won't live again. No matter how badly you want it to live, the modders got to look out for new opportunities, such as ut3
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Post by kyben on Jun 10, 2007 12:54:18 GMT -5
Sorry, was on a Scuba trip. KF-Crash wasn't released? I thought I saw it in the Custom Maps thread. It's Doyora's map, but it was finished so I'm pretty sure he wouldn't mind if I gave it out. Wish I could do the same for KF-Sewers, but its not done.
Thanks for the bug post Robot, I'll fix those if anything else major comes up.
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Post by Antigod on Jun 11, 2007 2:40:47 GMT -5
Yeah I know once a mod declines it tends to keep going downhill, I just dont know why KF did? It was/is an amazing mod, and yet ppl are treating it as though this is it, the end! It still gets played loads of my LAN parties, the co-op element of the mod is just out of this world.
I just find it such a pity that everyone gave up, I mean when KF2 was released these boards were so rammed with ppl, then suddenly its dead!
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Post by Abyx on Jun 11, 2007 11:21:16 GMT -5
Because the developer pretty much packed up and left suddenly.
Think of the forums as a world in it's own, the deity of this world created and gave us many great things, and then one day he just said "I can't create anymore, sorry. Bye.". There's nothing left for the world to function for if nothing is being created.
Sure fans could contribute, but the fact is no one wants to. Sure, there's a couple of people in the community that very well could continue this mod(You four know who you are.). But it'd still be pointless because it'd never be as good as the original creator and everything would die again, just harder.
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Post by Grim on Jun 11, 2007 12:09:27 GMT -5
More to the point, the lead coders, being Gibby and Faust, are gone, Gibby is now working officialy for a game company as a coder I believe, I could be wrong, I'm not very functional right now, and Faust has just disapeared. Not to mention, along with the coders gone, most of the core code in general was erased due to Alex's hard-drive failure, so now we have no coders, let alone code. Plus, KF is out of date and UT2007/UT3 is coming, which brings more possibilities to moders, so Alex has taken on his new project before it's released, to make sure he has a good jump on things. So, there goes another coder, a mapper, a modeler, animator, and etc. So unless people simpley add modifcations to the mod, without source code really, it'll be a bit of a pain to do. A lot of coding would be involved, so we'd need a good coder so things don't interfear, plus you need a good modeler, and animator if you want any new weapons, or monsters, or statics, then you also need a GOOD texturer, which is hard to find. So then you have to have all those different people, try and think like the orginal creator to get this modifcation to fit, which we tried, a few of us tried to band together and modify it and release an unofficial/semi-official patch, and it didn't work. Since modding for Unreal is a lot harder than mapping is, it took me a long time to figure out how to model in general, let alone model anything GOOD looking, so after I started getting decent models, you have to learn how to TEXTURE those models, which is a pain to do too, and after you do that, you have to make sure everything you did WORKS in-game, whic his a pain in the ass, I've tried many times and have had many failures. After that, you have to balance any new thing which is also a pain. So basically, after you do all that, and finally get it to work, you send it to a community which is dying and is mainly full of people who like to exploit and cheat. So your hard work isn't very rewarding to see it just exploited to Hell and back. So simpley, those who were willing to do the work, have moved on, Abyx models for other things (though I can't say what ), myself models and animates and attempts to texture for some thing else, that is also being kept under-wraps at the moment, there isn't any known coders here in general, nor any other texturers really, so you got yourself a few mappers. And well, mapping is (no offense) one of the easier things to do (though it takes skill to make a GREAT map, like Kyben's). So yeah....Hope that clears it up to you, all the people who have the tools and abilities to make updates for the mod, have other things they're working on and not enough time to contribute, plus none of us really see a point in a dying mod, the community is yes, dying, at one time there was new posts almost every single day, and there was hype, stories being written, maps being added, maps being worked on, public games being set up, and just general discussion of things. Now it's just simpley, people who want to tell OTHERS to add things, a few simple maps being put together, public games where people use exploits where specimens can't get to them so there is no team-work anymore, and modifications like player models as robots.....and Ballistics Weapons Mod, or whatever it's called. Well then, long post, but it should put an end to this thread.....
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RoBoT
Gorefast
Nobody can stop me !!!
Posts: 463
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Post by RoBoT on Jun 11, 2007 12:19:41 GMT -5
More to the point, the lead coders, being Gibby and Faust, are gone, Gibby is now working officialy for a game company as a coder I believe, I could be wrong, I'm not very functional right now, and Faust has just disapeared. Not to mention, along with the coders gone, most of the core code in general was erased due to Alex's hard-drive failure, so now we have no coders, let alone code. Plus, KF is out of date and UT2007/UT3 is coming, which brings more possibilities to moders, so Alex has taken on his new project before it's released, to make sure he has a good jump on things. So, there goes another coder, a mapper, a modeler, animator, and etc. So unless people simpley add modifcations to the mod, without source code really, it'll be a bit of a pain to do. A lot of coding would be involved, so we'd need a good coder so things don't interfear, plus you need a good modeler, and animator if you want any new weapons, or monsters, or statics, then you also need a GOOD texturer, which is hard to find. So then you have to have all those different people, try and think like the orginal creator to get this modifcation to fit, which we tried, a few of us tried to band together and modify it and release an unofficial/semi-official patch, and it didn't work. Since modding for Unreal is a lot harder than mapping is, it took me a long time to figure out how to model in general, let alone model anything GOOD looking, so after I started getting decent models, you have to learn how to TEXTURE those models, which is a pain to do too, and after you do that, you have to make sure everything you did WORKS in-game, whic his a pain in the ass, I've tried many times and have had many failures. After that, you have to balance any new thing which is also a pain. So basically, after you do all that, and finally get it to work, you send it to a community which is dying and is mainly full of people who like to exploit and cheat. So your hard work isn't very rewarding to see it just exploited to Hell and back. So simpley, those who were willing to do the work, have moved on, Abyx models for other things (though I can't say what ), myself models and animates and attempts to texture for some thing else, that is also being kept under-wraps at the moment, there isn't any known coders here in general, nor any other texturers really, so you got yourself a few mappers. And well, mapping is (no offense) one of the easier things to do (though it takes skill to make a GREAT map, like Kyben's). So yeah....Hope that clears it up to you, all the people who have the tools and abilities to make updates for the mod, have other things they're working on and not enough time to contribute, plus none of us really see a point in a dying mod, the community is yes, dying, at one time there was new posts almost every single day, and there was hype, stories being written, maps being added, maps being worked on, public games being set up, and just general discussion of things. Now it's just simpley, people who want to tell OTHERS to add things, a few simple maps being put together, public games where people use exploits where specimens can't get to them so there is no team-work anymore, and modifications like player models as robots.....and Ballistics Weapons Mod, or whatever it's called. Well then, long post, but it should put an end to this thread..... I ll Continue reading tomorrow LOL ;D
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Post by Antigod on Jun 12, 2007 6:18:52 GMT -5
Thanks Abyx & Grim
That clears most of what I asked. I agree 100% about the public games, they have become very "Counter-Strike-ish" everyman pretty much for himself.
At the end of the day we have a mod, that yes is dying, but is still an excellent piece of work. I will continue to support KF in my LAN parties, co-op work is key here and that is why it works ever so well.
If anyone was to continue the work, then I wish them the best of luck, I wish I was able to contribute somewhat but the fact is I cannot code/map/etc. Thanks for making an amazing mod, thanks for some wonderful online games, and thanks to one of the most intensive co-op/survival experiences I have ever had in a game.
Antigod
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hybz
Clot
There is going to be a reckoning.
Posts: 24
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Post by hybz on Jun 12, 2007 6:33:46 GMT -5
If you need coders. I can see if any members of the original unreal community would want to help.
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Post by Doyora on Jul 6, 2007 16:30:31 GMT -5
Well this is nice.
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Post by Protector on Jul 6, 2007 16:36:46 GMT -5
yes
yes it is
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