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Post by kemuel on May 26, 2007 9:51:20 GMT -5
Hey everyone
Joined the forums looking for a little KF-centric mapping help.
I'm having difficulty placing KFDoor actors and couldn't find anything in the packaged mapping guide to explain how, which probably means my understanding of movers in UE-3 is at fault.
I've tried simply selecting the actor and placing it as any other, but not even an icon on the overhead map appears..
Normally for movers I'd just use Brush/Add Mover with whatever static I want selected and place it that way, but I assume something more complicated's required here?
Thanks for any help you can afford, pending on how the map turns out I may post it up here. Its more a personal project allowing a few friends to defend an old hangout we all know well, but as I say, may be worth releasing once its done anyway.
~Kemuel
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Post by manhunt0r on May 26, 2007 12:23:44 GMT -5
1 select a static mesh, create a kfdoor mover and set a rememberable tag to it (properties-event-tag) 2 select position 0 thats ur closed stance of the door 3 select position 1 and move(rotate) the door to ur open stance 4 create a kfusetrigger and place it by the door (actor-triggers-usetrigger-kfusetrigger) 5 set its event to the doors tag (if u have a double door name both parts the same)
that should be it now every time u push the use button in proximity of the kfuse trigger the door should change the stance. Also the door is weldeable and destroyable
OR
just copy paste it from some1ns map
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Post by kemuel on May 26, 2007 15:08:25 GMT -5
Perfect, thanks very much
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Post by kemuel on May 26, 2007 17:45:51 GMT -5
Hum, doublepost..
The doors are working perfectly, except that the % secure sign on the back of the welder isn't showing or changing. The doors can't be opened once I've welded them, and do seem to register different degrees of security as usual, just can't see the physical numbers themselves.
Any suggestions?
~Kemuel
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Post by [AM]Echo 419 on May 26, 2007 21:31:23 GMT -5
You could go into other maps copy the door static meshes and the actor and paste them. If you copy more than 1 set of doors go into the events in the properties and change around the event tags and such to match the actor
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Post by kemuel on May 27, 2007 11:41:40 GMT -5
Update number three, whee..
The doors are in and working fine, except 90% of the time one of the two doors in all the sets will smash the second you start welding.
The support so far's been great, any ideas whats up now?
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Post by manhunt0r on May 27, 2007 13:37:57 GMT -5
did u set the same tag for both doors?
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Post by kemuel on May 30, 2007 11:28:36 GMT -5
Yeah. They open and close fine, its just welding.
I've seen it happen on other maps too, one door will just consistently break as soon as you start welding it.
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Post by [AM]Echo 419 on May 30, 2007 17:14:52 GMT -5
Does it happen rarely or is it every time you load the map? Because on some of the maps it only happens once in awhile
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Post by Grim on May 31, 2007 11:20:16 GMT -5
That is a KillingFloor bug I believe, not a mapping issue.
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Post by [AM]Echo 419 on Jun 1, 2007 14:24:49 GMT -5
ok
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