Doomest
Crawler
Laser Vision
Posts: 317
|
Post by Doomest on Jan 12, 2007 20:52:06 GMT -5
|
|
|
Post by kyben on Jan 13, 2007 3:45:12 GMT -5
Pics, info?
|
|
|
Post by mrmedic on Jan 13, 2007 5:22:04 GMT -5
Two threads?
|
|
|
Post by tronicmind on Jan 14, 2007 17:37:05 GMT -5
ok. first what we are talking about:
a street aprox 300 meter long, 30 meter wide, full of cars like a traffic-jam. between the cars small walkways. like a labyrinth made of cars.
startpoint is one end. zombiespawn is the other end of the lane. at the start is a chest filled with nearly every ammotype, one clip each. right behind you the trader. accesible all the time. ammo and weaponspawns scattered along the street between the cars.
well thats it.
my first thought was: "annoying ambient" a short loud loop of honking cars. who the hell is honking they are all dead. take a wind ambient or what ever but shout down this honking.
my second thought was: "are you serious doomest? you dont mean it, dont you?" you call this a level, well after playing it for 3 waves i must admitt: it is a level and it could work. one part of the team refills the other part fends of zeds. i defenitly give this level a try with four to six peps.
since i accepted this level as a level my third and last thought was: "what the hell are doing these zeds on top of the bridge?" is there a spawn or what? i doesnt work, its wrong! if there is a spawn shut it down along with this annoying honking-ambient. did i mention that this honking-ambient is really going on my nerves? well if i dont told you that i tell it you now. this honking is bad, so shut it down. ok? no more honking please.
besides the honking its a good level. a nice map in the tradition of thames bridge and train. i like that. keep up the good work.
PS: please shut down that annoying honking, thanx in advance. (you know, honking sucks!)
|
|
Doomest
Crawler
Laser Vision
Posts: 317
|
Post by Doomest on Jan 14, 2007 19:34:53 GMT -5
The map is taking place *DURING* the evacuation. I still need to work out the zombie spawns so that its more overwhelming and in higher numbers. I wanted them wandering on the bridge top but not I'm going to place those other zombies (no combat siren zombies) on there instead for view. I'll place more zeds on ground floor and overwhelming the ground floor. I'll lower the noise level of the sirens but this is during the evacuation.
Thats 1.2 for now
|
|
Doomest
Crawler
Laser Vision
Posts: 317
|
Post by Doomest on Feb 11, 2007 2:33:15 GMT -5
Sry for another post, however my redo of KF-Evacuation is going to be coming a little late than I had hoped. My comp messed up and I had to erase my harddrive however I was able to save it but at the moment reinstalling everything. I'll try to put up new pics of it when I can.
|
|