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Post by gosugenji on Nov 17, 2006 3:10:57 GMT -5
As far as i can say its a work in progress.. but ive maxed out my abilities and made it a beauty of a map.. screenshots are up, but the map is around 25% done. im still contemplating wether or not to allow players to enter buildings or just plain ol' streets. **Double Post Merge** I made this map seeing how most maps out there dont play to the doom 3 style light-dark gameplay. less light = more fright
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Post by Abyx on Nov 17, 2006 12:11:03 GMT -5
It looks like you're trying to make each area more unique(Like an actual city) which is good, but you might not be able to do it considering the very limited amount of static mesh buildings. It's looking cool, but I still prefer KF-City.
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Post by mrmedic on Nov 17, 2006 12:13:48 GMT -5
You might want to add a "56kb Warning!" at the start of your post.
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Post by Grim on Nov 17, 2006 15:01:14 GMT -5
Abyx, I'm going to kill you for saying that.
Which reminds me, I should FIX KF-City.
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Post by kyben on Nov 17, 2006 16:04:08 GMT -5
Careful about that light, dark thing. There is a difference between scary dark and so dark you can't see crap. Most people didn't like Doom 3 because it was too dark.
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Hayato
Stalker
Exhausted Soldier
Posts: 199
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Post by Hayato on Nov 17, 2006 17:13:08 GMT -5
Looks very nice for a work-in-progress.
But next time; please crop those screenshots!
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Post by gosugenji on Nov 18, 2006 16:11:57 GMT -5
haha sorry about the size, it was a direct screenshot from my game, ill drop the rez to 640X480 next time
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Post by gosugenji on Nov 23, 2006 0:07:02 GMT -5
**Update** i have completed a under construction building across the street. across from that is going to be an office complex.. completed AI pathing, placed weapon/ammo spawners. reduced lighting a bit to add atmosphere, and spotlight brighness to create the spotted effect.
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Hayato
Stalker
Exhausted Soldier
Posts: 199
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Post by Hayato on Nov 23, 2006 1:46:55 GMT -5
sounds good, keep up the good work.
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