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Post by rofflewaffle on Oct 24, 2006 9:18:42 GMT -5
Hi guys. My names Alex, but in game you will see me as ROFFLEWAFFLE. I play KF alot. And i've mapped alot for UT2004. So i decided to make a few maps for my friends. I read the KF mapping Tutorial but it didn't give me the best idea for a few things. Everything in my map works fine Besides the KFtraderDoor mover. It never shuts or opens. It just sits there. Im new to movers and Really Dont know a thing about them and never have had to worry about them til now. If anyone could help me or show me a Better Tutorial I'd be very thankful. Thanks for your time, And see you In KF . ~Alex.
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Post by mrmedic on Oct 24, 2006 9:47:53 GMT -5
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Post by Dragontear on Oct 24, 2006 9:50:56 GMT -5
Right dude , For the mover, all you need is a staticmesh, anything at all you like for it to be a door, here's how i would do it. Look to the left of the editor screen and Right-click on that little box with arrows around it (where you can subract and add areas) Pick the trader door mover, and it should appear in the centre of the red builder brush where you had it last in the map. Simply put the trader door where you want it to block (where it will be closed). when you put the door in, move it to where it should open and right-click on the door, select properties. Go to the mover section of the properties and look for the numkey bit, have that as num0 (starting point) by pressing enter on the bit where you type in the number. Then move the door to where it SHOULD bock and place that at num1. So basically it should start as open(numkey0), and end as closed(numkey1), since when you start any game the door will be open, until the specimens arrive, then it will close. Would this be helpful? Edit: Ninj'd
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Post by mrmedic on Oct 24, 2006 9:55:57 GMT -5
Pick the trader door mover, and it should appear. It won't just appear right in front of you though. It will appear in the middle of where you last put your Builder Brush(The Red BSP box)
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Post by Dragontear on Oct 24, 2006 9:57:09 GMT -5
I coulden't find the words to describe it... << >> Edit: edited my last post anyhow, i tried at least.
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