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Post by kyben on Oct 24, 2006 17:30:48 GMT -5
Thanks Faust. Another question, is there a way to change the sounds for a texture when you walk on it? My snow sounds like cement. Also if there is a way, its not gunna screw up the texture or anything for other maps will it?
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Post by el'PiX on Oct 24, 2006 18:06:47 GMT -5
I think you have to put them in the myLevel pack.
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Post by faust on Oct 25, 2006 4:03:17 GMT -5
Thanks Faust. Another question, is there a way to change the sounds for a texture when you walk on it? My snow sounds like cement. Also if there is a way, its not gunna screw up the texture or anything for other maps will it? TextureEditor -> TextureProperties(Right click) -> Material -> SurfaceType There you can make it snow. Oh and yes, it would screw up the textures in other maps (Making them incopatible probably) So you should indeed copy it into the MyLevel package first.
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Post by namacha on Jan 26, 2007 10:59:20 GMT -5
Hello,
I am making custom map from yesterday. And I have made almost my first level. But I have a problem about a door that can be welded. When I weld a door in official maps, a welder displays the percentage of endurance of the door. But it doesn't displays in my map (it can be welded properly).
Do I have to set a property in KFDoorMover or KFUseTrigger?
Thanks.
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Post by mrmedic on Jan 26, 2007 13:02:31 GMT -5
You could be mean and just "Steal" doors from other maps. It's unproffesional but I have to say I do it
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Post by namacha on Jan 26, 2007 15:43:42 GMT -5
Hi mrmedic,
Thank you for replying. Ok, I steal door from other official maps. But do not consider me a thief.
Thank you.
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Post by manhunt0r on Jan 30, 2007 17:40:59 GMT -5
i was going to extend my map through a tunnel undearneath the main building
but as i added/ substracted some brushes ( hole/ stairs/ walls ) and rebuilt, like half of my map disappeared altough the brushes were there in the wireframe view, converting the brushes to static meshes didnt change anything. Anyone got an idea why this happened?
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Post by Doyora on Feb 6, 2007 4:58:19 GMT -5
You have intersected (ovelapped) brushes. never do this.
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Post by manhunt0r on Feb 6, 2007 17:31:46 GMT -5
thx reversing it helped(i did a thin wall so i didnt notice at first)
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