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Post by Seras Victoria on Aug 21, 2006 13:00:39 GMT -5
But I was beating the god damn stairs senceless. I was winning I tell you.
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Post by Abyx on Aug 21, 2006 13:08:12 GMT -5
Nuh-uh!
But anyway, yeah...
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Post by Seras Victoria on Aug 21, 2006 13:17:00 GMT -5
So how is it working out Kyben? I hope you are still enjoying the mapping. I never got to play crash so I would love to see it
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Post by Doyora on Aug 21, 2006 13:35:12 GMT -5
Crash is cool, but apparently, the new copter model's blades get in the way. I could help you with that if you want, kyen. Also, I could bake a less-polygonal snowman for you. Maybe even make it look like a clot? Anyway, keep up the good work.
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Post by uwasawaya on Aug 21, 2006 14:13:48 GMT -5
Man, last weekend was amazing... I haven't played that much in forever... lol. Can't believe we made it halfway through Swamp on Normal... who knows, maybe someday we'll beat it And yeah, I've been dying for Crash for awhile now... which you'll see soon...
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Post by kyben on Aug 21, 2006 15:38:30 GMT -5
Thanks for the support guys. I hope my future maps are as successful and fun as Swamp if not better, thats what I'm aiming for anyways. The new version of swamp is out now version 2.1, sorry bout that. You can use the same link on my first post or my signature. The shed was not big enough to fit the trader in without buying on the outside, so I had to make it bigger. I also changed some pathnodes around in some place's for the zombies to move about better. And my next map is comin out sooner than you think: BTW, is the Patch Test server only for the cool kids? I always see [XPC] people in it but its password protected.
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Post by uwasawaya on Aug 21, 2006 15:56:38 GMT -5
Wow Kyben, looks freakin' sweet. You should do something with a similar feel to Swamp sometime (not the design) but have various weldable fall back points, like moving deeper into a police station. Have holes in the walls to shoot through and whatnot... you could even make it semi-circular, so that the more they break in the more closed in the team gets, to the point where they have nowhere to go. I love that feeling.
Won't question you though! And hey, how come we never see you online?
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Post by kyben on Aug 21, 2006 16:07:59 GMT -5
Thanks Uwasawaya, in this one I wanted all the rooms small so that you couldn't take them out easily from far away, but also there are many entrances to everyone room, so you won't be cornered (unless they come from every entrance) and your able to run. And what do you mean by similar to swamp, mostly open area? I mostly play lan with my friend and brother. If I see a server with people I know, I might join.
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Post by uwasawaya on Aug 21, 2006 16:15:49 GMT -5
Whoa, sorry, must have caught the n00b...
I meant maybe like a police station or goverment facility where a team can barricade themselves into, similar to the feeling of holding the house on Swamp. Just make it instead of being forced into the house and then finally upstairs, maybe get forced deeper and deeper into the facility until you're cornered.
And I think I asked you about Swamp and your design decisions didn't I? I really like what you did. I love the feeling of being forced upstairs like that, with only one way out.
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Post by Abyx on Aug 21, 2006 16:25:08 GMT -5
Lol.. the patch test server is exactly what it says, the patch test server. You couldn't join unless you have the current state of the patch AND the pass. Map looks great, can't wait to play it.
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Post by uwasawaya on Aug 21, 2006 17:37:45 GMT -5
Abyx, I didn't notice you used my English obituary for a sig... I feel so special
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Post by kyben on Aug 21, 2006 18:20:10 GMT -5
Alright, I see what your sayin, my bad. The 2 things I see that could go wrong in that is it could be too easy if zombies are coming only one way and where would the trader would go. I think if the zombies came endlessly, it would work better. And you did ask about the design of Swamp, answer is yes I did make it that way on purpose. Incase you were taking the specimens down easily in the front I added a back door for them to kill you, alot harder for you if you can't see them comin from behind. It was twice the insanity when the specimens spawned upstairs, it kept pissing my friend off though, so I took it out.
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Post by Doyora on Aug 21, 2006 18:53:11 GMT -5
Is that a mesh emitter I see? nice.
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Kno
Clot
SlaughterHouse King
Posts: 66
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Post by Kno on Aug 21, 2006 19:08:15 GMT -5
D\l'd and added new vers. to my server. I can't wait for crash 2.0 or this new one grudge, it looks great. Keep up the good work man.
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Post by uwasawaya on Aug 21, 2006 19:24:06 GMT -5
Kyben: Nice choice on the house... it's just strong enough to hold for awhile, but still evil enough to be a tactical nightmare. You are a master of your craft.
I still think three on the side door, two on the front and an overwatch sniper could hold it with enough practice. And communication. lol.
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