Post by frozenfire on May 3, 2007 0:29:29 GMT -5
UT2004 Build UT2004_Build_[2005-11-23_16.22]
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD Unknown processor @ 2002 MHz with 511MB RAM
Video: GeXCube RADEON 9600XT Game Buster (6614)
KFInvasionBot KF-Tao.KFInvasionBot (Function KFMod.KFInvasionBot.CanAfford:002F) Runaway loop detected (over 10000000 iterations)
History: FFrame::Serialize <- AActor::ProcessState <- Object KFInvasionBot KF-Tao.KFInvasionBot, Old State State KFMod.KFInvasionBot.Shopping, New State State KFMod.KFInvasionBot.Shopping <- AController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=2) <- TickLevel <- UGameEngine::Tick <- Level Tao <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
UT2004 Build UT2004_Build_[2005-11-23_16.22]
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD Unknown processor @ 2002 MHz with 511MB RAM
Video: GeXCube RADEON 9600XT Game Buster (6614)
Mut_Outfitting KF-Mall.Mut_Outfitting (Function BallisticV2.Mut_Outfitting.CheckReplacement:009D) Runaway loop detected (over 10000000 iterations)
History: FFrame::Serialize <- UObject::ProcessEvent <- (Single KF-Mall.Single, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (Single) <- AActor::ProcessState <- Object KFInvasionBot KF-Mall.KFInvasionBot, Old State State KFMod.KFInvasionBot.Shopping, New State State KFMod.KFInvasionBot.Shopping <- AController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=2) <- TickLevel <- UGameEngine::Tick <- Level KF-Mall <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
both are separate instances
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD Unknown processor @ 2002 MHz with 511MB RAM
Video: GeXCube RADEON 9600XT Game Buster (6614)
KFInvasionBot KF-Tao.KFInvasionBot (Function KFMod.KFInvasionBot.CanAfford:002F) Runaway loop detected (over 10000000 iterations)
History: FFrame::Serialize <- AActor::ProcessState <- Object KFInvasionBot KF-Tao.KFInvasionBot, Old State State KFMod.KFInvasionBot.Shopping, New State State KFMod.KFInvasionBot.Shopping <- AController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=2) <- TickLevel <- UGameEngine::Tick <- Level Tao <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
UT2004 Build UT2004_Build_[2005-11-23_16.22]
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD Unknown processor @ 2002 MHz with 511MB RAM
Video: GeXCube RADEON 9600XT Game Buster (6614)
Mut_Outfitting KF-Mall.Mut_Outfitting (Function BallisticV2.Mut_Outfitting.CheckReplacement:009D) Runaway loop detected (over 10000000 iterations)
History: FFrame::Serialize <- UObject::ProcessEvent <- (Single KF-Mall.Single, Function Engine.Actor.PreBeginPlay) <- ULevel::SpawnActor <- (Single) <- AActor::ProcessState <- Object KFInvasionBot KF-Mall.KFInvasionBot, Old State State KFMod.KFInvasionBot.Shopping, New State State KFMod.KFInvasionBot.Shopping <- AController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=2) <- TickLevel <- UGameEngine::Tick <- Level KF-Mall <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
both are separate instances