|
Post by moondog on Nov 30, 2006 22:49:17 GMT -5
hey uuuhm i really realy tried to find an entry about that in the *.ini but failed a horrible horrible way ...
so aaany of you guys knows how to deactivate this noise/grain effect ? ye know this ... grey ... old tv style stuff ... caus it's kinda seriously slowing down my game (despite being fancy ! xD) *blink*
anyhow help would be alot appreciated of course ;D
|
|
|
Post by mrmedic on Dec 1, 2006 3:15:02 GMT -5
It's not that, that is slowing down your game, think again. That "Noise/grain" effect is just a texture. I haven't seen many textures slow down peoples computers considerably enough to bother getting rid of it.
|
|
Dastard
Crawler
I are a thinker.
Posts: 342
|
Post by Dastard on Dec 1, 2006 13:54:57 GMT -5
Actually, there's a couple of things that can make it slow down older computers.
1: It's a large animated texture. Most textures won't slow down peoples computers because of being large (unless unreasonably large), but the fact that it's animated means that it's taking up video memory by constantly having to switch a texture out for another one.
2: It's transparent. One of the weakest points of the unreal engine 2 is that it's terrible and handling alpha overdraw, and any time you would have emitters or transparent textures in view, it has to work the video card harder to determan what to display based on the transparencies. Normally this only matters in instances of extreme emitter abuse, but with a large animated transparent texture, on older computers it can slow it down considerably.
3: Motion blur. Any time you get hit in the game, the motion blur gets you unless you're on a mac or linux. This exponentially compounds the overdraw stuff even more.
4: It's not scalable. Alex set it to use the interface set of texture compression rules, which is always at Normal, and you can't change it. This means even if you set the texture settings low, it won't get any better. He changed it this way so that on low settings it didn't look like crap, which it would have if the grain texture was on low settings.
It might be nice in a later patch to be able to turn it off, but until then, it can't be turned off.
|
|
|
Post by moondog on Dec 1, 2006 18:40:54 GMT -5
a texture you guys say ahaaa in this case it really shouldnt be the problem *thinks* the thing that made me think is that my old pc where kf is running really fluently ... this noise effect didnt show up for some reason ... i thought caus older direct x or whatever but i think ill try to turn of motion blur it might really cause some fps drop thanks alot for help anyhow !
|
|
|
Post by zynthetic on Dec 2, 2006 18:38:29 GMT -5
I've got radeon7500m 32mb and its fine. Try playing w/ the same settings you use for 2k4. KF should run better since the maps are generally smaller.
|
|
|
Post by moondog on Dec 2, 2006 20:28:33 GMT -5
NOT REALLY ? like i play ut2k4 with all settings high and it runs perfectly smooth and for some reason killing floor doesnt like me xD;
|
|
|
Post by zynthetic on Dec 2, 2006 22:22:41 GMT -5
Check your ini. It's given that some details are higher than normal unless you have the same problems on larger AS and ONS maps. Then it's time to knock down some detail.
|
|
|
Post by mrmedic on Dec 3, 2006 7:26:03 GMT -5
Also use anti-virus software to "AMAAZINGLY SPEED UP COMP FOR £9.99! GIMME UR MONEY!"
|
|