Post by kyben on Jul 1, 2007 21:42:06 GMT -5
We are finally done with our patch. I'd like to thank everyone who helped us put it together. Creating it was alot more work than we expected when we first started out, but we all came together and added what we wanted the most in KF, I myself better balancing, AndiNo bugfixing, Tyler and Micah a more 1.0 feel that they missed. Most of all, we wanted to better KF and make it a more enjoyable mod all around. We hope everyone else likes the patch.
Pertaining to the Story Gametype, it is still under development by Alex himself, along with afew other goodies. We decided to release today because we have done all that we could give to KF and are moving on to other things (but still playing KF in our spare time, of course).
And without further ado, here are the links:
Filefront Zip: files.filefront.com/KFPatch211zip/;8290600;;/fileinfo.html
Soulbreakers RAR: matt.soulbreakers.com/public/misc/KFPatch2.11.rar
Soulbreakers 7z: matt.soulbreakers.com/public/misc/KFPatch2.11.7z
Do note that this is not an official patch, but a modified version of KF 2.1!
NOTICE! This patch also includes Faust's 2.1 patch, if your downloading KF for the first time, downloading 2.1 isnt necessary.
Before anyone asks (Mainly Matt), yes please do mirror, put up our patch and spread the word.
Also EVERYTHING we changed in this patch is mentioned in the changelog, if its not mentioned there, we didn't change it. If you find any new bugs that you've never experienced in 2.1, please post about them.
Thank you.
-------------------------------------------Changelog---------------------------------------------------
=New Features=
-Clot Waves: A mutator that spawns only clots, sounds simple and stupid, but when you play it on Suicidal, its friggin awesome. Much like a zombie attack, conserving ammo is necessary. ;D
-New Shotgun model, texture, and animation:
i27.photobucket.com/albums/c189/Kyben/ShotgunCocking.jpg
i27.photobucket.com/albums/c189/Kyben/ShotgunIdle.jpg
-New Bullpup model, texture, and animation:
i27.photobucket.com/albums/c189/Kyben/BullpupIdle.jpg
i27.photobucket.com/albums/c189/Kyben/BullpupReloading.jpg
i27.photobucket.com/albums/c189/Kyben/BullpupScope.jpg
-New player skin.
-Easy Difficulty. (For all the new comers, casual players, sore losers, old people, singleplayers. This ones for you.)
-No Trader: A mutator that removes the trader. (For all you hardcore and experienced players, try beating Easy Difficulty now .)
=Balancing=
-Combat Shotgun max ammo decreased from 80 to 48.
-Bullpup damage increased from 14-18 to 16-26.
-Bullpup cost increased from 120 to 300.
-LAW damage increased from 600 to 750.
-LAW rocket speed increased from 1500 to 1600.
-Deagle min damage increased from 65 to 75.
-Deagle clip capacity increased from 7 to 10.
-9MM and Dualies min damage increased from 20 to 25.
-Run faster with welder and syring, slower with dualies.
-Changed zombievolume respawn times from 5 to 10 to make it barely noticably easier.
-Frag Grenade cost increased from 20-40.
-Deagle Max ammo inceased from 70 to 90.
-Deagle weight lowered from 5 to 4.
=Bug Fixes=
-Syringe constantly healing bug fixed.
-"UnSkinned Soldier" bug fixed (thanks Grex 4d!).
-All surviving(!) players now get their fair share of the "Wave End Cash Bonus": every player gets the team-score divided by the player count.
-Player-money and team-money can't fall below 0.
-Healing yourself will not heal others standing in front of you.
-Players always get the starting cash set up by the server when joining the game.
-Spectators can join if there are less spectators than MaxSpectators, even if the playerlimit is already reached.
-Players that don't have a default KF player model selected will be kicked with an error message.
-Zombies don't stand around after killing a player.
-Turned down the volume of the specimen footsteps and grunting so it doesn't sound like a stampede of angry baboons.
-Optimized the menu, Doubled FPS.
-Players will no longer play the walking animation while standing still.
-Corrected item name Bat to Broken Pipe.
=Changes=
-Player starts with 9MM in hand instead of the Knife.
-Healing other players gives 10 $.
-Ambient "Glow" removed from all monsters.
-Ambient "Glow" removed from all weapons.
-Added more flair to specimens: i27.photobucket.com/albums/c189/Kyben/ClotFlair.jpg
-Modified textures.
-Modified player skins.
=Map Changes=
WestLondon:
-Fixed gate exploit.
-Revamped for a 1.0 look.
-Fixed police office building collision.
-Fixed jail exploit.
-Optimized.
Office:
-Fixed exploit in one of the office rooms where specimens couldn't get to you.
-Fixed bug where you were able to jump out the windows and live.
-Added more detail.
-Removed rooftop specimen volume for easier play.
BioticsLab:
-Fixed gernades being able to go through the power rooms windows.
-Fixed exploit near the stairs where specimens couldn't get to you.
-Trashed the place like 1.0 Biolabs.
-Darkened all lighting.
-Removed specimen volume for easier play.
Manor:
-Fixed floating drapes.
-Fixed water exploit near the boat.
-Fixed fence exploit near the shed.
-Optimized, almost doubling FPS in some areas.
-Removed backyard specimen volume for easier play.
=Map Additions=
-Sewers:
Screenshots: s27.photobucket.com/albums/c189/Kyben/?action=view¤t=Sewers1.jpg
-Crash:
Screenshots: s27.photobucket.com/albums/c189/Kyben/?action=view¤t=Crash1.jpg
-Swamp
-Grudge
-Coop version of 1.0's Singleplayer.
Pertaining to the Story Gametype, it is still under development by Alex himself, along with afew other goodies. We decided to release today because we have done all that we could give to KF and are moving on to other things (but still playing KF in our spare time, of course).
And without further ado, here are the links:
Filefront Zip: files.filefront.com/KFPatch211zip/;8290600;;/fileinfo.html
Soulbreakers RAR: matt.soulbreakers.com/public/misc/KFPatch2.11.rar
Soulbreakers 7z: matt.soulbreakers.com/public/misc/KFPatch2.11.7z
Do note that this is not an official patch, but a modified version of KF 2.1!
NOTICE! This patch also includes Faust's 2.1 patch, if your downloading KF for the first time, downloading 2.1 isnt necessary.
Before anyone asks (Mainly Matt), yes please do mirror, put up our patch and spread the word.
Also EVERYTHING we changed in this patch is mentioned in the changelog, if its not mentioned there, we didn't change it. If you find any new bugs that you've never experienced in 2.1, please post about them.
Thank you.
-------------------------------------------Changelog---------------------------------------------------
=New Features=
-Clot Waves: A mutator that spawns only clots, sounds simple and stupid, but when you play it on Suicidal, its friggin awesome. Much like a zombie attack, conserving ammo is necessary. ;D
-New Shotgun model, texture, and animation:
i27.photobucket.com/albums/c189/Kyben/ShotgunCocking.jpg
i27.photobucket.com/albums/c189/Kyben/ShotgunIdle.jpg
-New Bullpup model, texture, and animation:
i27.photobucket.com/albums/c189/Kyben/BullpupIdle.jpg
i27.photobucket.com/albums/c189/Kyben/BullpupReloading.jpg
i27.photobucket.com/albums/c189/Kyben/BullpupScope.jpg
-New player skin.
-Easy Difficulty. (For all the new comers, casual players, sore losers, old people, singleplayers. This ones for you.)
-No Trader: A mutator that removes the trader. (For all you hardcore and experienced players, try beating Easy Difficulty now .)
=Balancing=
-Combat Shotgun max ammo decreased from 80 to 48.
-Bullpup damage increased from 14-18 to 16-26.
-Bullpup cost increased from 120 to 300.
-LAW damage increased from 600 to 750.
-LAW rocket speed increased from 1500 to 1600.
-Deagle min damage increased from 65 to 75.
-Deagle clip capacity increased from 7 to 10.
-9MM and Dualies min damage increased from 20 to 25.
-Run faster with welder and syring, slower with dualies.
-Changed zombievolume respawn times from 5 to 10 to make it barely noticably easier.
-Frag Grenade cost increased from 20-40.
-Deagle Max ammo inceased from 70 to 90.
-Deagle weight lowered from 5 to 4.
=Bug Fixes=
-Syringe constantly healing bug fixed.
-"UnSkinned Soldier" bug fixed (thanks Grex 4d!).
-All surviving(!) players now get their fair share of the "Wave End Cash Bonus": every player gets the team-score divided by the player count.
-Player-money and team-money can't fall below 0.
-Healing yourself will not heal others standing in front of you.
-Players always get the starting cash set up by the server when joining the game.
-Spectators can join if there are less spectators than MaxSpectators, even if the playerlimit is already reached.
-Players that don't have a default KF player model selected will be kicked with an error message.
-Zombies don't stand around after killing a player.
-Turned down the volume of the specimen footsteps and grunting so it doesn't sound like a stampede of angry baboons.
-Optimized the menu, Doubled FPS.
-Players will no longer play the walking animation while standing still.
-Corrected item name Bat to Broken Pipe.
=Changes=
-Player starts with 9MM in hand instead of the Knife.
-Healing other players gives 10 $.
-Ambient "Glow" removed from all monsters.
-Ambient "Glow" removed from all weapons.
-Added more flair to specimens: i27.photobucket.com/albums/c189/Kyben/ClotFlair.jpg
-Modified textures.
-Modified player skins.
=Map Changes=
WestLondon:
-Fixed gate exploit.
-Revamped for a 1.0 look.
-Fixed police office building collision.
-Fixed jail exploit.
-Optimized.
Office:
-Fixed exploit in one of the office rooms where specimens couldn't get to you.
-Fixed bug where you were able to jump out the windows and live.
-Added more detail.
-Removed rooftop specimen volume for easier play.
BioticsLab:
-Fixed gernades being able to go through the power rooms windows.
-Fixed exploit near the stairs where specimens couldn't get to you.
-Trashed the place like 1.0 Biolabs.
-Darkened all lighting.
-Removed specimen volume for easier play.
Manor:
-Fixed floating drapes.
-Fixed water exploit near the boat.
-Fixed fence exploit near the shed.
-Optimized, almost doubling FPS in some areas.
-Removed backyard specimen volume for easier play.
=Map Additions=
-Sewers:
Screenshots: s27.photobucket.com/albums/c189/Kyben/?action=view¤t=Sewers1.jpg
-Crash:
Screenshots: s27.photobucket.com/albums/c189/Kyben/?action=view¤t=Crash1.jpg
-Swamp
-Grudge
-Coop version of 1.0's Singleplayer.