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Idea?
Oct 29, 2007 19:10:45 GMT -5
Post by mrmedic on Oct 29, 2007 19:10:45 GMT -5
I'm not picky, I'm spoiled by GOOD physic engines like the Source engine. Unreal Engine gets the job done but with corners cut. You mean The Havok Physics Engine ._. There are a lot better, and free physics engines out there. Many of the open-source ones are equally as good and come with lots of fun games/demos to demonstrate themselves.
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Idea?
Oct 29, 2007 21:44:37 GMT -5
Post by Alex on Oct 29, 2007 21:44:37 GMT -5
It wasn't necessary for UT2k4, but it could be for mods. At the end of the day, game development is a money operation. Pumping tons of funds into a classy physics engine and then paying your crew OT to implement it in clever ways just so that modders can tinker with your engine when the parent game is released doesnt seem like a financially sound investment. Give epic a lil' credit, us modders do well by them
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Oct 30, 2007 7:30:54 GMT -5
Post by Antigod on Oct 30, 2007 7:30:54 GMT -5
Epic create great engines, remember that UT2K4 was based on UnrealEngine 2.5, the original UE2 was released in 2002, so when you think about it the engine was revolutionary for its time.
The problem was that ID, Valve and Crytek had developed better engines that were released in 2004, therefore making UE2.5 look dated. I actually think the engine is still fantastic, its held up quite well, it's just nowadays us PC Gamers are spoiled with engines that promote self aware physics!
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Idea?
Oct 31, 2007 16:16:37 GMT -5
Post by [AM]Echo 419 on Oct 31, 2007 16:16:37 GMT -5
I'm not picky, I'm spoiled by GOOD physic engines like the Source engine. Unreal Engine gets the job done but with corners cut. You mean The Havok Physics Engine ._. There are a lot better, and free physics engines out there. Many of the open-source ones are equally as good and come with lots of fun games/demos to demonstrate themselves. Ive come to know it by the Source engine. For the time Half life 2 was made and released which was generally in the same time period Ut04 was released theres no excuse for UT to have such a sloppy engine in comparison. Just my opinion.
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Oct 31, 2007 18:56:12 GMT -5
Post by Alex on Oct 31, 2007 18:56:12 GMT -5
You mean The Havok Physics Engine ._. There are a lot better, and free physics engines out there. Many of the open-source ones are equally as good and come with lots of fun games/demos to demonstrate themselves. Ive come to know it by the Source engine. For the time Half life 2 was made and released which was generally in the same time period Ut04 was released theres no excuse for UT to have such a sloppy engine in comparison. Just my opinion. Oh for fuck's sake. Quit talkin' out yer arse. When HL2 was released did source have Dynamic shadows like Doom 3? No. They were all static. Most of the lighting in the maps is baked. I get the impression that source still doesnt support that kind of lighting, even after years of tinkering by valve. Did it support HDR bloom? No. That got added in as a modular upgrade. If you look at UE, the same thing happened, only the engine upgrades were done by licencees, rather than epic themselves. Pariah, for example used the 2.5 build of the engine which supported per pixel lighting, normal maps, and better physics. UT2k4 was released more or less contemporaneously with Half Life 2, yes. And at the time, source had some better gimmicks. But putting things in perspective, the engines Source and UE < 3.0 ended up in more or less the same place. They just took different paths to get there based on the requirements of the games that they powered.
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Oct 31, 2007 20:38:44 GMT -5
Post by [AM]Echo 419 on Oct 31, 2007 20:38:44 GMT -5
Hahah ok...ok calm down. You beat me, I surrender
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[AM] madmax
Gorefast
MRM - It's quite sexual!
Posts: 459
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Idea?
Nov 1, 2007 9:11:06 GMT -5
Post by [AM] madmax on Nov 1, 2007 9:11:06 GMT -5
He handed yo' ass on a plate boyo!
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