RoBoT
Gorefast
Nobody can stop me !!!
Posts: 463
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Post by RoBoT on Apr 20, 2007 10:37:31 GMT -5
Im Hosting server (RoBoT's SeRVeR) , when u entering to my server u will have ballistic weapons , its cool ... ;D but the problem is low ammo.... so... I want mutator for infinte ammo where i can find it ?
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Post by mrmedic on Apr 20, 2007 11:15:57 GMT -5
Infinite ammo, there is such a thing as "too much ammo"
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Post by christoph on Apr 20, 2007 12:25:17 GMT -5
hey RoBoT, remember me? anyways I saw your server and am currently downloading the custom map pack so I can jump in..o.O..
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RoBoT
Gorefast
Nobody can stop me !!!
Posts: 463
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Post by RoBoT on Apr 20, 2007 13:29:55 GMT -5
hey RoBoT, remember me? anyways I saw your server and am currently downloading the custom map pack so I can jump in..o.O.. Im wating for u oh... someting else.... I want mutator for change damage ;D
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Post by christoph on Apr 20, 2007 17:54:02 GMT -5
I tried logging into the server earlier today but instead I got the main menu hand twitching thingie..and then when you click it takes you to a black screen..://...that seems to happen a lot when I try to join various serversss and some servers don't even show up for me..-siggghhh-..;-;
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Hayato
Stalker
Exhausted Soldier
Posts: 199
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Post by Hayato on Apr 20, 2007 19:00:09 GMT -5
Yeah, it's because you haven't installed the Ballistic Weapons mod. Sure, you can download it right off from the server, but most times it doesn't work. It's better to just go find the Ballistic Weapons mutator and install it.
Also, to people who generally frown upon this "Ballistic Weapons mut.."
Sure, when I first heard about this mut, I took partial disdain to it, too. However, when I actually tried this mutator I found that it was quite fun. The weapons featured in the Ballistic mut are not over-powered in any way. I actually think the Ballistic weapons are WEAKER than the weapons that KF have to offer.
Another plus side is that the weapons you use the mutator are mostly realistic (save for a few of the alien-type weapons). Just an FYI.
And yeah, I encourage that you should find a infinite ammo mutator for the Ballistic Weapons. The weapons are so weak that they eat bullets up faster than a bullpup.
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RoBoT
Gorefast
Nobody can stop me !!!
Posts: 463
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Post by RoBoT on Apr 20, 2007 22:17:52 GMT -5
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Post by zombieButcher on Apr 28, 2007 14:38:32 GMT -5
I WANT YOU TO SHUT UP.
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Post by manhunt0r on Apr 28, 2007 15:00:27 GMT -5
you can change the dmg scale from the mutator config menu in ut
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RoBoT
Gorefast
Nobody can stop me !!!
Posts: 463
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Post by RoBoT on Apr 28, 2007 17:49:15 GMT -5
KISS MY ASS Thank u for help
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Post by frozenfire on May 2, 2007 22:48:58 GMT -5
hey you don't want to touch that dmg scale thing in BW if your on KF. Somehow the dmg doesn't doesn't affect zombies , the dmg scaled only affects YOU , FPs damage on YOU , and the jumping little zombie's dmg on YOU . other than that it doensn't do a thing. i wonder why
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Post by zynthetic on May 2, 2007 23:09:15 GMT -5
Fire hot Water wet Other mods dont work well w/ KF More news at 10.
Probalby has to do w/ the class tree.
On a semi-related note I've got to make a stop by my storage shed to make a payment. While I'm there I'll make an effort to dig for some of my source CDs to see if I can find that playerclass check/replace script I mentioned a while back.
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RoBoT
Gorefast
Nobody can stop me !!!
Posts: 463
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Post by RoBoT on May 4, 2007 0:41:45 GMT -5
hey you don't want to touch that dmg scale thing in BW if your on KF. sorry im Touched it before ;D
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Post by frozenfire on May 4, 2007 0:49:30 GMT -5
Fire hot Water wet Other mods dont work well w/ KF More news at 10. Probalby has to do w/ the class tree. On a semi-related note I've got to make a stop by my storage shed to make a payment. While I'm there I'll make an effort to dig for some of my source CDs to see if I can find that playerclass check/replace script I mentioned a while back. have you found the script?
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RoBoT
Gorefast
Nobody can stop me !!!
Posts: 463
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Post by RoBoT on May 5, 2007 10:10:15 GMT -5
Fire hot Water wet Other mods dont work well w/ KF More news at 10. Probalby has to do w/ the class tree. On a semi-related note I've got to make a stop by my storage shed to make a payment. While I'm there I'll make an effort to dig for some of my source CDs to see if I can find that playerclass check/replace script I mentioned a while back. have you found the script? NO
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