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Post by sren on Jan 30, 2007 12:10:13 GMT -5
In reply to Tronics suggestion I thought i would give the idea a 'sketchy' go and well this is what happened. Bearing in mind that this is not a KF mutator nor is it designed to work with the game so i had to use an ammo regen modwhich is kinda fun in normal KF if your board . Anyways sit back and enjoy the slaughter www.youtube.com/watch?v=XVVcvUkT8go O BTW I have only just uploaded this so it may not work for a while
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killerhell
Stalker
I am an Russian STALKER
Posts: 102
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Post by killerhell on Jan 30, 2007 16:25:24 GMT -5
damn shooting / droping nades in kf-bioticslab is no longer possible...Too bad
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Post by coolkf2 on Jan 30, 2007 19:48:29 GMT -5
it would be good for newbies or some who don train enough in this game for the different hard difficulty get lower.
Example :
Normal - alittle easier or remain the same difficulty.
The rest three difficulty can be more harder.
Just an suggestion.
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killerhell
Stalker
I am an Russian STALKER
Posts: 102
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Post by killerhell on Feb 2, 2007 17:30:05 GMT -5
hey alex...Is the singleplayer included or not?
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Post by Abyx on Feb 3, 2007 13:05:38 GMT -5
hey alex...Is the singleplayer included or not? Unlikely at this point.
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Post by zombieButcher on Feb 8, 2007 13:08:36 GMT -5
damn shooting / droping nades in kf-bioticslab is no longer possible...Too bad Aaaaaw... now youll actualy have to play fair :::: ((((((.
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Post by coolkf2 on Feb 10, 2007 3:21:57 GMT -5
i was playing with some newbies who just play this mod days ago. He was talking about being too slow, and call out to us help to buy some ammo for him. Well, this is just an suggestion. It will be awesome to buy ammo for your teammates... And give ammo.
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Post by Grim on Feb 10, 2007 10:41:27 GMT -5
I like the idea to give ammo to each other. That's a good idea.
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Post by coolkf2 on Feb 10, 2007 22:30:00 GMT -5
Well, i know it be alot of works for the code. So maybe the below suggestions for 2.2 patch. - Decreases amount of fleshpounds and more scrakes in earlier wave like wave 3 to 5 onward. (mentioned earlier) * Keypoint * - A keybinds to bind all weapons, example : 9mm =1, bullpup=2, shotgun=3, winchester=4 and so on... So that u can switch weapons at one touch more quickly. (quite useful for medic syringe and then to shotgun...)
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Post by zombieButcher on Mar 13, 2007 13:41:41 GMT -5
Hey CoolKf. ^^ Hint
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Post by mkilbride on Mar 19, 2007 4:56:40 GMT -5
So was this patch released? Cause I can't seem to find it ~ or is it still in the works?
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Post by Dr. Macon Dead on Mar 19, 2007 12:57:50 GMT -5
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Post by virus on Apr 4, 2007 7:11:02 GMT -5
I'm running a KFMod20 Server with Patch 1 and it has a CPU load of 41% (X2 4200+) and uses about 300 MB RAM. I guess this is caused by the Karma Physics as it used to cause a lot of troubles when it comes to the movement of players and zombies. Often I hang at some obstacle and/or the zombies are stuck in a wall/floor. Since the Karma Engine adds little to the Gameplay isn't it possible to disable the advanced features like "falling and moving objects"? e.g. I don't see any benefit in a bed that can be moved around or a locker that falls down - sure, it looks cool, but is so damn bug ridden that it often destroys the game play.
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Post by evlesoa on Apr 5, 2007 0:41:23 GMT -5
300 MB Ram? WOW... if thats true, then my 150 free RAM isnt gonna be enuf ROFL
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RoBoT
Gorefast
Nobody can stop me !!!
Posts: 463
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Post by RoBoT on Apr 10, 2007 11:41:31 GMT -5
Im waiting for KF2.2
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