|
Post by alphawolf on Sept 8, 2006 2:34:19 GMT -5
Hey guys, I dont know how many groups have gone thru and survived all 15 waves, but Bob, WW_hobobob, PotatoNinja, Dracil, and I just finished normal difficulty in bioticslab. This is such an awesome mod, and seein how when we were playin it, outside of xpc, we havent heard of anyone else making it the distance, so it feels like a big accomplishment. It can be done, and was tons of fun getting there. The key is round 12, if you can survive round 12, then you can make it the rest. Thank you alex and the rest of the mod team for such an awesome mod! edit: didnt realize, but it was actually skilled difficulty
|
|
|
Post by faust on Sept 8, 2006 3:09:08 GMT -5
Congratulations
|
|
|
Post by zombieButcher on Sept 8, 2006 4:05:56 GMT -5
Tough id rather flame you, Gratz.
|
|
|
Post by Richzap on Sept 8, 2006 5:08:19 GMT -5
Good Job ! Ive got to wave 15 a few times now but i must confess i was using an exploit for one of them . Another time i wasnt using an exploit but another player was (westlondon), so i guess im not guilty there but its not a totally proper victory. Furthest ive got on Biolabs is wave 12, i always get killed by the 20 odd fleshpounds that charge at me .
|
|
|
Post by Blue on Sept 8, 2006 6:19:33 GMT -5
Congrats So far I´ve never even gotten close to 15. About wave ten was my max..
|
|
|
Post by Grim on Sept 8, 2006 6:53:56 GMT -5
Was this patched version or unpatched? Congratulations
|
|
|
Post by udyrfrykte on Sept 8, 2006 7:05:45 GMT -5
I really feel like flaming=| Unpatched wouldnt be a problem. HMM, looks like patched tho.
Gratz =]
|
|
|
Post by udyrfrykte on Sept 8, 2006 8:34:15 GMT -5
Just entered a ded server on skilled.... had mutators~~
|
|
|
Post by Grim on Sept 8, 2006 8:41:01 GMT -5
Yup, people put on mutators, like speed and double jump and stuff to win better. Ruins the game pretty well.
|
|
|
Post by mrfofo on Sept 8, 2006 10:16:36 GMT -5
Double jump is the worst, it lets you exploit just about any map. Like on manor where you can get to the roof of the shed or the top of the rocks. It really ruins the whole feel of the game. In fact, it makes it just like Brainbread was...
|
|
|
Post by alphawolf on Sept 8, 2006 10:53:11 GMT -5
Didnt notice if it had mutators or not, if it did, I didnt know, and didnt use them. It was patched. If it was w/mutators, then it doesnt count, and I'll find another crew to do it with.
|
|
|
Post by Abyx on Sept 8, 2006 11:13:45 GMT -5
Well, if it's legit, congratulations, guys.
|
|
|
Post by Grim on Sept 8, 2006 11:31:17 GMT -5
Well aren't you guys special? Lol, congratulations x2
|
|
|
Post by zombieButcher on Sept 8, 2006 11:45:03 GMT -5
Meh who cares, nobody qeustioned the XPC when we beat it. Lets just count this as a legit victory 2, tho its on bio.. ;p.
|
|
|
Post by alphawolf on Sept 8, 2006 11:45:54 GMT -5
Thank you all for the congrats and flames (eventhough I'm new, the game mechanics aren't the least bit difficult. I think its the way zeds get stacked at the end, mainly fp's, without any true way to combat them outside of the usually too dangerous to use LAW, and the ammo burning HS. Also I've noticed that biolabs has the best choke point of them all. Office doesnt seem to have any defensive areas, manor has 1 truely defendable area, but the door starts having difficulties after round 7, and West London's police station is defendable, but you need a more people than biolabs to hold it)!
Hopefully, I can find a server tonight that definitely has no mutators, so there can be no argument to weither it was legit or not.
|
|