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Post by faust on Aug 24, 2006 16:20:00 GMT -5
yesss, I forgot to mention that. Thanks a bunch!
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Post by zombieButcher on Aug 24, 2006 16:30:30 GMT -5
i ben doing this since KF 2.0 came out im surprised people haven't already figure it out, on my server i got 40 skrakes, 40 fleash pound and 40 stalker. Sound like party to me lol. I actully won against that ^^ rofl !!! You axe Fleshpounds, and Scrakes? Right.
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Post by uwasawaya on Aug 24, 2006 17:27:10 GMT -5
Server admins should keep a number of .ini's on hand for different occasions. I'd love to try a huge clotfest though. It might lag, but is there a maximum number that can spawn? Say like 600 total for the wave, but only 200 onscreen at once? I'd be fine with that...
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Post by Abyx on Aug 25, 2006 1:13:26 GMT -5
20+ on screen will lag like a bitch.
I can set up an all clot fest, that's easy for me to do but anything else..not really.
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Post by uwasawaya on Aug 25, 2006 2:13:38 GMT -5
Well... huh....
LAN PARTY IN HAWAII!
... <_< >_> -_-;
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Post by Grim on Aug 25, 2006 7:11:47 GMT -5
20+ on screen will lag like a bitch. I can set up an all clot fest, that's easy for me to do but anything else..not really. Maybe for your crappy computer.....
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Post by Abyx on Aug 25, 2006 11:16:07 GMT -5
20+ on screen will lag like a bitch. I can set up an all clot fest, that's easy for me to do but anything else..not really. Maybe for your crappy computer..... My computer is not crappy compaired to most around here.
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Post by Grim on Aug 25, 2006 12:04:11 GMT -5
Good point
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Post by el'PiX on Sept 4, 2006 19:24:02 GMT -5
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Dastard
Crawler
I are a thinker.
Posts: 342
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Post by Dastard on Sept 4, 2006 19:40:19 GMT -5
So, just out of curiousity, if you were to set up a server with a mutator that subclassed a zed and messed with it's properties, could you potentially create boss waves for your server? Like, if you subclassed a fleshpound, say, and added a couple thousand health, and made it move 3x faster and added another skin to it that would be a colormodify material to make it maybe redder or blacker, could you then point the wave list to the mutator package that would add a Monsterclassname(8)="Examplename.Examplebossmonster' to the wave code, and set up the wave with the last wave being that monster only?
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Post by el'PiX on Sept 4, 2006 19:47:04 GMT -5
Very interesting question.
I will let Faust answer that.
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Post by faust on Sept 5, 2006 3:33:35 GMT -5
So, just out of curiousity, if you were to set up a server with a mutator that subclassed a zed and messed with it's properties, could you potentially create boss waves for your server? Like, if you subclassed a fleshpound, say, and added a couple thousand health, and made it move 3x faster and added another skin to it that would be a colormodify material to make it maybe redder or blacker, could you then point the wave list to the mutator package that would add a Monsterclassname(8)="Examplename.Examplebossmonster' to the wave code, and set up the wave with the last wave being that monster only? yes. EDIT: I would use a clot, though, since clots don't get stuck. Overly sadistic people might take stalkers... somehow that sounds like diablo, should they drop unique items, too?
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Post by Doyora on Sept 5, 2006 4:10:00 GMT -5
You could use the 'shade' bonus monster from KF1... It was like an FP but invisible, and really, really fast. I couldn't get that to appear normally ingame though, I had to use a pawn. It was sick.
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Post by zombieButcher on Sept 5, 2006 6:31:30 GMT -5
Shade?
Picture :$?
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Post by Doyora on Sept 5, 2006 9:29:23 GMT -5
It's almost invisible, so...
Do you still have KF 1.0? Because I made a test map with it in.
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