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Post by udyrfrykte on Aug 16, 2006 5:36:02 GMT -5
So here is a topic to put down our thoughts on the enemies.
Clot: Serves its purpose.
Bloat: Pretty annoying in the first wave, but nothing special.
Stalker: Now in 1.0 she was easy, in 2.0 she's just as easy to kill but not as easy to spot. I think this is the enemy that has gotten me killed most.
Gorefast: These enemies are my most hated. They are tough as nails and fast.
Crawler: Huh? I forgot they existed becauseat the start of each wave with crawlers i throw a nade in some random direction and blast them all away. On a more serious note i think they are either too fragile or too slow. They never pose any serious threat imo.
Siren: Often she isnt a threat at all. If she spots you on a distance I think she start sceaming before she is in your reach. Though I think she still screams if she gets her head chopped off, or has at least happened once.
Scrake: \`|`/
Fleshpound: HAHAHHAHA, WHAT A JOKE. The last waves are often easier than many of the mid waves because so many regular enemies get replaced by the "o-so-mighty-fleshpound". Well, it isnt a problem to get fleshies stuck. I could sit all day naming places fleshpounds get stuck. Naming places they dont get stuck would be more efficient
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Post by zombieButcher on Aug 16, 2006 6:46:47 GMT -5
Well thats nice, " HAHAHHAHA, WHAT A JOKE" what profesional feedback.
I geuss you are right somehow about the fleshpound, but they do pose a treat when they get close to you ea: one hit kills etc. Stalkers most dangerous enemy in the game hands down.
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Post by Abyx on Aug 16, 2006 11:30:20 GMT -5
Buddy, trust me.... you will regret saying everything about the enemies when the patch comes out.
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Post by faust on Aug 16, 2006 11:54:50 GMT -5
Now that you say that, I think the fleshpound needs double the health he has, plus the ability to teleport directly in front of a player.
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Post by Abyx on Aug 16, 2006 11:57:49 GMT -5
Now that you say that, I think the fleshpound needs double the health he has, plus the ability to teleport directly in front of a player. I agree.
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Post by evildoctorian on Aug 16, 2006 12:23:05 GMT -5
I didn't get a chance to fight the fleshpound much, but when I did I thought he was pretty tough. Then again, I was playing with just one other player (who was new and dead at the time) on skilled.
The siren is annoying, which is the point.
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Post by uwasawaya on Aug 16, 2006 15:00:30 GMT -5
Honestly, the Fleshpound should pull a Juggernaut... just every now and then, run like a bastard and hit someone back. Would make for an awesome encounter.
Of course, in Offices, they get damn hard when your team, armed with pipes, decides to make a Phalanx... behind you...
Sirens really don't bug me much either, they do need an upgrade... absolutely LOVE them conceptually though.
And the only reason Crawlers (should be called Hopping Bastards) aren't tough is because FRIENDLY FIRE IS OFF. Can you imagine six people with shotguns and having one, just one, jump in the middle of them?
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Post by zombieButcher on Aug 16, 2006 15:04:25 GMT -5
Fleshpound is now.. really really REALLY lethal when he gets angry.
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Post by mrmedic on Aug 16, 2006 15:11:03 GMT -5
But no programming made from anybody can stop the <3 going from Timmy to ZB. They refuse to harm him. evidenceSee how butcher is there? But they aren't facing him? Coming straight towards me instead.
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Post by zombieButcher on Aug 16, 2006 15:13:59 GMT -5
Fleshpounds respect my authority.
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Post by mrmedic on Aug 16, 2006 15:28:10 GMT -5
Timmy won't be allowed In Hospital or XPCBase if he doesnt respect mine! I have authority! But I lost it in the midst of my room...
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Post by uwasawaya on Aug 16, 2006 19:01:22 GMT -5
The way I figure it, more fleshpounds aren't the problem, they should make you freaking wet yourself when they show up... it should be a game making event... people should scream when they walk into view. If you say they are dangerous, so much the better... I can't wait. And ZB, it's ok man... you don't have to hide your feelings for Timmy... your friends will respect you.
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Post by Grim on Aug 16, 2006 20:48:41 GMT -5
I think they should remove the fleshpounds till the very last wave, and only put one in. But make it so hard to kill, he just destroys everything. He's like the big boss in all those games, he doesn't die, and one hit kills a lot, with the ability to charge and smash into things, throw Karma objects! ETC! lol....It' d be neat though, he could, do stuff.
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Post by uwasawaya on Aug 16, 2006 20:56:13 GMT -5
No, it's better with other creatures, just to keep the six people occupied... bosses are kind of a cheap way to end things anyway... it just needs to be really badass. Maybe give it lasers.
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Post by Grim on Aug 16, 2006 21:23:54 GMT -5
I didn't mean remove all the rest, I just meant, like, a bunch of clots and other things, then one really tough fleshpound coming in a midst of like 40 clots would scare the Hell out of me if like, it was almost impossible to kill.
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