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Post by Captain Exo on Sept 2, 2005 19:07:29 GMT -5
Got any neat screenshots? Post them here! Don't forget to add story. Quite obviously the biolabs, but by careful maneuvering we built a barricade of lab tables to keep the hordes back. Man that was fun. ;D
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kif
Clot
Posts: 83
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Post by kif on Sept 2, 2005 19:27:54 GMT -5
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Post by pallokallo on Sept 2, 2005 19:47:19 GMT -5
some camping nice shell modelheadshottt!1
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Post by zynthetic on Sept 2, 2005 20:34:25 GMT -5
h4x
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Post by grasn on Sept 2, 2005 20:53:35 GMT -5
what is this for a menu?
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Post by Captain Exo on Sept 2, 2005 21:46:30 GMT -5
h4x Haha. Playing with UT04 RPG huh? Just adds to the fun IMO. ;D
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Post by DaJMasta on Sept 2, 2005 22:42:54 GMT -5
Wouldn't be surprised if RPG stats like weapon speed don't work dependably on melee weapons.
Melee weapons had to be severely hacked to both work online, and not hit until the proper time in the animation, so increasing weapon speed may speed the animation, but the hit delay will probably be the same.
Though i'm sure extra ammo and health pay off.... being that more health = more speed.... lawl
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Post by Captain Exo on Sept 2, 2005 23:08:06 GMT -5
Wouldn't be surprised if RPG stats like weapon speed don't work dependably on melee weapons. Melee weapons had to be severely hacked to both work online, and not hit until the proper time in the animation, so increasing weapon speed may speed the animation, but the hit delay will probably be the same. Though i'm sure extra ammo and health pay off.... being that more health = more speed.... lawl I tried extra health and I couldn't get it any higher despite trying to use Medkits, having Regen and using armour. I had +100 to Health.
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Post by Carth on Sept 3, 2005 9:49:44 GMT -5
These screenshots are Rogueknight's, they are from the game Exo talked in the first post, where we set up a barricade. Feeling safe behind our barricade: Here they started to break through and jump over: Just me and Exo survive to beat the zombies off after they broke through: Barricade in shambles, but our spirit wasn't. Still fighting, shown here holding an axe menacingly Then this one is afterwards on KF-Manor, I blow a zombie sky-high with the LAW ;D Thanks to Rogueknight for being the photographer.
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Post by alex88 on Sept 3, 2005 10:14:48 GMT -5
Wouldn't be surprised if RPG stats like weapon speed don't work dependably on melee weapons. Melee weapons had to be severely hacked to both work online, and not hit until the proper time in the animation, so increasing weapon speed may speed the animation, but the hit delay will probably be the same. Though i'm sure extra ammo and health pay off.... being that more health = more speed.... lawl I tried extra health and I couldn't get it any higher despite trying to use Medkits, having Regen and using armour. I had +100 to Health. That's strange, i was playing the rpg thing and i changed my health from 100 to 140. Had fun running rings around the zombies ;D
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Post by DaJMasta on Sept 3, 2005 11:58:23 GMT -5
Well i know medkits are limited to heal you to 100, the nice thing is that if you would be healed over 100 by using lots of kits, they give you a kind of regeneration for a short time.
But as I said, the KF structure is little like UT in a bunch of key ways, so it may kind of work....
Would be kind of cool to see other mutators and stuff tried in KF though, or making maps with vehicles and such.
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Post by Captain Exo on Sept 3, 2005 12:22:37 GMT -5
What KF needs in terms of vehicles is some beaten up looking military vehicles, like a hummer with a .50cal on the roof, and maybe some armoured cars and light tanks.
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Post by DaJMasta on Sept 3, 2005 12:35:06 GMT -5
A light tank would be quite fitting. Or like a rusty SUV with a .50 cal or a grenade launcher on top.
Hahaha, u should let zombies drive too!
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moo
Siren
Forum Spamgod
Pfft, i cant be arsed to make a new photobucket account =.=
Posts: 638
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Post by moo on Sept 3, 2005 12:40:26 GMT -5
that might be a huge problem...first would you like to volentear to make the textures and code it ..no.
plus moving that hunk of metal around is in such hostile conditions will be ledicrous, yet wouldnt having a tank crush all the infected rather than see them as a threat ...and the infected have pretty much no weaponry or much a chance of beating the fuck out of a line backer...and the british military wont use the hummer in conditions like this ..they can just use a ordinary truck.
adding vehicles will pretty much be like putting mega weps in ut ..theyl be pretty much unstopable. the only balencing method to this is having them a limited time they can be used ..or making them extremely rare.
the idea of a linebacker or light tank\apc will upset the balance of having to move every so often and to barricade near a locker, all the way to hoppig on 8 tons of steel and composite ...aswell as having a missile launcher a 10mm fully automatic cannon two 50* cals. and 4 passenger seats ...and 2-3 crewman.
well vehicles is a good idea, but try stray away from the militery ones ..its not to thoughtfull for the council to bombard the area with arty or to send in armour.
on kf-westlondon i realy would like to drive that double decker bus ..it looks so cool. it should hold lots of people, and not like pressing enter to get in it, u should be able to hop through the doors then get into the drivers seat..to get to the top u will have to get in and go up the stairs.
the only map now that is available to any of the suggested vehicles is kf-westlondon ( bus) kf-manor(hummer/ jeep)
- nothing is fool proof nor perfect mhuhahahaha
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Post by TheHeroOfCanton on Sept 3, 2005 13:02:57 GMT -5
How about those little police cars or taxis? Their purpose would be mostly for escape and evasion. I think the map would need to be even bigger, though. Someone suggested something like the Metro highway/city map, which could work well.
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