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Post by reaper on Nov 15, 2007 15:08:33 GMT -5
Now don't get me wrong, I've got some experience with UEd, if some what limited, but I've got no experience with KF version and almost none with coding, what I need some help with are the doors and glass windows and such. I've been able to figure most of it out but I can't seem to figure out how to use them. Any help is appreciated. If there is another thread about this please direct me too it. Thanks.
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Post by Alex on Nov 15, 2007 15:36:49 GMT -5
Glassmovers:
basically, you arrange them into a pane. This is a pain in the ass. your best bet is to Copy paste a set of 10 glassmover pieces that are already orderred into a pane from another map.
DoorMovers:
Plunk down your doormover, and add a "KFUseTrigger" right in the middle of it. Set the event of the trigger to your door's tag, and you're done. KF Door movers have lots of variables to do with welding, but if you want to set the strength of the door, you set it in the associated KFUseTrigger, not the mover.
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Post by reaper on Nov 15, 2007 15:47:35 GMT -5
Ok, so just throwing the KFUseTrigger will do the trick? Oh and how come when looking at the maps they say KFDoorMover? Does that have anything to do with anything? Is there a difference?
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Post by KiCk3R on Nov 16, 2007 9:35:57 GMT -5
Don't forget that you need to enter key points for your doors too!
That is done by right clicking it, and selcting Mover... It will be set at 0 (base) by default ... so select 1 ... and then move it to where you want the door to move to!
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Post by Alex on Nov 16, 2007 10:24:50 GMT -5
Ok, so just throwing the KFUseTrigger will do the trick? Oh and how come when looking at the maps they say KFDoorMover? Does that have anything to do with anything? Is there a difference? KFDoorMovers are what i was referring to. The KFUSetriggers only work with them.
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