maul
Crawler
I dare you to poke it...
Posts: 275
|
Post by maul on Nov 11, 2007 20:25:06 GMT -5
A four storey Hotel Building with an alleyway leading to a backstreet. You are responding to a distress call from some civilians, however obviously you don't make it in time. And are then surrounded. This is a thinking map - you will need to consider the pro's and con's of each maneuvor you make...as its a big building and the trader is way downstairs. Its still early in development, may not be out for some time. I promise a HIGH QUALITY map, that is as good as Alex's. As I love playing them and will definately endaevor to make one. NOTE: The film-grain does horror to Screenshots, it DOES look better in game.
|
|
|
Post by mrmedic on Nov 12, 2007 3:19:57 GMT -5
3 story building with a basement, is this RoBoT's idea?
Good luck! Not seen many HIGH QUALITY maps out yet.
|
|
maul
Crawler
I dare you to poke it...
Posts: 275
|
Post by maul on Nov 12, 2007 4:33:28 GMT -5
ha. Yeah I guess great minds think alike, however mine is different...its a Motel that is on fire, and you cannot go outside, And every building has a basement. Its like the rules of horror...lol. They aren't coming from a circular enclosing around you, they come from various points of entry...hehe.
|
|
RoBoT
Gorefast
Nobody can stop me !!!
Posts: 463
|
Post by RoBoT on Nov 12, 2007 9:21:08 GMT -5
someone liked my idea.... weeeeeeee ^^
|
|
maul
Crawler
I dare you to poke it...
Posts: 275
|
Post by maul on Nov 12, 2007 23:06:16 GMT -5
Yeah but this ain't your idea sadly, this is my own personal map...soz Robot...haven't you already got manhunt0r working on your idea?
|
|
RoBoT
Gorefast
Nobody can stop me !!!
Posts: 463
|
Post by RoBoT on Nov 13, 2007 6:40:14 GMT -5
yup
|
|
maul
Crawler
I dare you to poke it...
Posts: 275
|
Post by maul on Nov 13, 2007 19:47:23 GMT -5
Aww fuck. can anybody tell this poor mapping n00b what in the name of screaming fuck it means when your editor tells you that:
Brush 'x' has NULL material reference.
I get that messaged whenever I try to join two rooms using a small BSP rectangle that the door will sit in. I also have this wonderful bug where one of my statics in the next room loves to take on the hue of the light in the previous room even though it is technically out of range. Perhaps I should try to change the light radius...Jeez mapping is so shit. lol. I'm determined so eventually I will get this stuff together. Once I learn how to place doors I will be invincible, seeing as how I already have an Elevator tutorial.
|
|
|
Post by KiCk3R on Nov 13, 2007 19:58:48 GMT -5
basically.... when you just subtracted a room ... and you built it ... and then saved it, its using the default texture. (found in engine texture pack) ... you can simply change that by highlighting a wall and changing the texture ...
Light radius by default i think is 64? ... eiether way ... thats too large. For a small light, use 4-8 ... to light a room .. use 10-17 If you mix 2 colours together (that are close) it will make a horrible colour. (if you still have problems ... make the static mesh 'BSpecialLit and then set the light to BSpecialLit.
Doors are easy ... if you want a KF Door mover ... right click mover. and just change the mover key points!
PS: you have to change the whole room texture for the error to go ... but its not a vital error ... it won't effect the game.
PPS: have you used UED before?
|
|
maul
Crawler
I dare you to poke it...
Posts: 275
|
Post by maul on Nov 13, 2007 20:15:20 GMT -5
Well it depends on what you mean by 'used UED' because I've fiddled around with it, nearly made a UT deathmatch level got over it and went and downloaded some, however the lack of really god maps for this really good mod has insipred me to learn the sacred art of mapping and become a black belt mapper that can karate-chop your mover into place so fast its done before you can plan for it. hehe. I'm particularly good at creating detail, I study art and also know a fair amount about interior decorating and how to create ambience. With the basic knowledge needed i can be added to the list of mappers out there...and the important thing is I'll always be willing to make a new project as I love playing the mod as much as I would love to be able to contribute.
|
|
maul
Crawler
I dare you to poke it...
Posts: 275
|
Post by maul on Nov 27, 2007 3:45:54 GMT -5
Okay progress report so far on this map, in terms of geometry I'd probably say around 35% of the map is finished, so there is still alot to be done, however alot has been achieved. Alot of theory is being put into structure to ensure that the map has a good 'flow' to it.
|
|
|
Post by [AM]Echo 419 on Nov 30, 2007 20:23:15 GMT -5
Nice texturing.
|
|
|
Post by Asnipe34 on Nov 30, 2007 20:27:09 GMT -5
Well Maul, that's pretty good. Here's me thinking you're a jumped up prick from the backend of Oz who couldn't make a map with a gun at his head ;D Glad to see I was wrong, Maul.
|
|
RoBoT
Gorefast
Nobody can stop me !!!
Posts: 463
|
Post by RoBoT on Nov 30, 2007 22:16:26 GMT -5
It looks great ;D and i cant wait for test it... ( I love testing map )
|
|
maul
Crawler
I dare you to poke it...
Posts: 275
|
Post by maul on Dec 1, 2007 21:47:26 GMT -5
Ahaha...lots has changed since those screenshots. The lighting has improved, also more decos. Its really turning out better than I expected. I will update the screenies soon. Not now though...I'm dead tired.
|
|
|
Post by guedes on Dec 2, 2007 16:42:31 GMT -5
nice map cant wait to play it and textures seem cool
|
|