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Post by [AM]Echo 419 on Oct 1, 2007 17:40:25 GMT -5
Alright awesome ;D Those first screen shots are awesome! Cant wait for a final version.
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Post by KiCk3R on Oct 2, 2007 7:39:03 GMT -5
Right guys, this is going in good progress, since last night i have figured out the use of teleporters like in Pix's Tower.
This game will be objective based. The only problem i have at the moment, is with the door opening when it is the end of the wave.
Anyone care to share some information? ive been scavenging around for some information on Tower. But i cant seem to see how its works. The doors are on some type of trigger, but im not sure how to set it.
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Post by Antigod on Oct 2, 2007 9:19:46 GMT -5
The more objective based maps there are, the better. This is definately the right step for KF, with this and Frantic in development (and the possible update on single player with 2.12) things are looking great for KF.
Hopefully in the coming weeks I will be back playing, I've been a busy bunny recently and havent played KF in ages.
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[AM] madmax
Gorefast
MRM - It's quite sexual!
Posts: 459
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Post by [AM] madmax on Oct 2, 2007 9:31:08 GMT -5
At the risk of repeating myself. If you need any music I am happy to sit down and write something for you.
I could even check out the resident evil music and try and create something in that style for you if you are interested.
The map sounds awesome though I really like this growth of objective based maps.
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Post by KiCk3R on Oct 2, 2007 17:28:55 GMT -5
Ok then ... so here is my daily update. The walls and pillars are now complete in the Loading Bay. Lighting and shadows are almost complete. I am still looking for some static meshes (such as crates and metal boxes) to place in this area. Pathing is not yet complete. Ambient sounds and lighting is still yet to happen. I am toying with the idea on the last objective to "Reach the surface via the train and pwn specimens on the way" This would be done via a trigger and simple mover. This would then take you to the surface (Mansion) where it would then be a total killer wave! (but this will take a while to complete. i may release this in a new version) Next Development : Elevator shafts / Labs / Offices After that : Red Queen Lobby / Entrance (where you must get past the lazers ) / Red Queen Computer. for you guys who havent seen Resident Evil, the Red Queen is a computer that controls The Hive.
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Post by [AM]Echo 419 on Oct 2, 2007 18:16:28 GMT -5
Sounds good, If you need to me draw and more map concepts just say so, also I can help in just about any other way if you need it
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Post by KiCk3R on Oct 7, 2007 4:39:19 GMT -5
Almost finshed the Loading bay. It has got alot more statics and moveables in there. It is also a bit more messed up. There is new textures with this map never seen before.
The elevator room and shafts are almost complete. Just need a few more textures for that room and some statics!
I AM However, still waiting for Pix to get back to me about the triggering of the mover doors at the end of a round. (unless anyone else could provide this information that would be great)
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Post by concept on Oct 8, 2007 6:49:38 GMT -5
I don't suppose theres an event included with the game (for end of waves) but nothings that easy i guess - i'll check out unrealed this evening see if i can help Keep up the good work
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Post by KiCk3R on Oct 8, 2007 14:41:23 GMT -5
Lobby 99% Done, Just needs some touch ups ...
Still waiting for Pix to PM me or (Anyone!) about the End of Wave events to make movers move!
Beta will be ready within 2 weeks providing i get the doors complete.
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Post by manhunt0r on Oct 8, 2007 15:29:55 GMT -5
greencity had the door movers come down by the end of a wawe, look into it
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Post by KiCk3R on Oct 9, 2007 7:04:40 GMT -5
OK guys! here is something for the community can do for me! If ANYONE has ANY skill in 3D Max or any other 3d mesh creator. It would be AWSOME if you could create these two models for me. This is going good guys! Now i just need your help with it
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Post by KiCk3R on Oct 10, 2007 7:38:41 GMT -5
Awsome news guys, Pix has explained to me how the movers and events work! and they are working fine! Thanks Pix! So this map will be ready for Beta testing ... in lets see ... about a week or two. Anyone wishing to test this raise your fingers to your keyboards!
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[AM] madmax
Gorefast
MRM - It's quite sexual!
Posts: 459
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Post by [AM] madmax on Oct 10, 2007 9:08:23 GMT -5
*finger raised*
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Post by [AM]Echo 419 on Oct 10, 2007 14:42:38 GMT -5
Right here! *Raises finger*
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Post by Seras Victoria on Oct 10, 2007 16:39:16 GMT -5
No insulting on these boards echo! Official warning!
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