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Post by [AM]Echo 419 on Sept 2, 2007 14:21:04 GMT -5
1. How do I do lighting effects using projectors? (A tutorial will work too) 2. How do I get weapon pickups to not snap to the grid laying horizontally. Example: I want a Shotgun to stand up leaning against something, but whenever I rebuild my level it snaps to the ground. There might be more to follow but those are important this second for me. Thanks in advance
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Post by KiCk3R on Sept 3, 2007 15:20:53 GMT -5
i don't know if you can do what your trying to do (on the second question) I think the collsion needs to be set on the static mesh itself (for the gun leaning) Possible thought, when you highlight a weapon... set the advanced property (BMoveable) to false? Otherwise, can't help you much sorry!
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Post by [AM]Echo 419 on Sept 3, 2007 15:47:54 GMT -5
I managed to do lighting with a Triggered light and it works. As for the weapon question ill go into other maps and see how or if they've done it and how they did it.
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Post by mrmedic on Sept 4, 2007 2:21:54 GMT -5
For maximum effectiveness, try changing every "bX=" in the actors properties. Never know what cool stuff might happen!
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Post by [AM]Echo 419 on Sept 8, 2007 10:25:52 GMT -5
Assertion failed: Brush->Polys->Element(i).iLink<Brush->Polys->Element.Num() [File:.\UnBsp.cpp] [Line: 1846] History: UEditorEngine::bspBrushCSG <- UEditorEngine::csgRebuild <- UEditorEngine::Exec_Map <- UEditorEngine::Exec <- (MAP REBUILD) <- UUnrealEdEngine::Exec <- WPageOptions::BuildGeometry <- WEditorFrame::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- MessagePump <- MainLoop Does anyone know what the hell that is trying to tell me? I think its caused by me doing some vertex editing but im not sure. And Its really starting to piss me off
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Post by Seras Victoria on Sept 9, 2007 4:49:44 GMT -5
Looks like a lighting error to me, try rebuilding in 2d view maybe?
And on the weapons tick "Static" and "stasis" also set physics to none instead of falling This does not work if you use weapon spawners rather than just placing the weapons though
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Post by [AM]Echo 419 on Oct 15, 2007 18:23:22 GMT -5
Alright back with some more...well "Nooby questions"
1. When I create doors I do it right the door closes and opens like its supposed to, but it wont weld can someone shed some light? Also some of my doors do weld but only when you point the welder in the corner or above the middle of the door.
2. I wish to create some triggered lights. As, when I hit a control panel the light will shut off or on. I created a KFUseTrigger and a light with the tag name of "Alarm" I linked the two through the "Event" name in the Object properties. But when I go ingame the message for the trigger doesn't even show up. Help anyone?
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Post by el'PiX on Oct 16, 2007 0:45:33 GMT -5
On, no1. I think you need to explain this a bit more detailed. It's hard help as it is now.
no2. You need to set the TriggerLight's Object > Initial state to something other than "None". Mind that triggered lights only visualize on clients with Dynamic Lighting checked. For those who doesn't, nothing will happen.
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Post by [AM]Echo 419 on Oct 16, 2007 6:09:10 GMT -5
#1 Problem A. The door will open and close but will not weld. Problem B. The door will open and close and weld but no until you manually take the welder and aim it at the left or right hand corner. The screen showing the % welded wont read anything if I point it in the middle either.
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Post by el'PiX on Oct 16, 2007 6:31:03 GMT -5
Did you perhaps forget the KFUseTrigger ?
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Post by [AM]Echo 419 on Oct 16, 2007 15:27:29 GMT -5
Both the Use trigger and door have the correct tags which are "Door4" It wouldn't be a big deal if they didn't weld since there not really main doors but its kinda of annoying or an inconvenience to me since I did as far as I know everything right. About my second little problem, it doesn't really matter as long as they weld in general.
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Post by el'PiX on Oct 18, 2007 8:36:56 GMT -5
I don't hink I've used weldable doors once, but, try changing the collision height/radius of your door/usetrigger
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Post by [AM]Echo 419 on Nov 29, 2007 18:27:03 GMT -5
Alright, can someone please tell me how to create rain and not make it go through solid structures?
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Post by Alex on Nov 29, 2007 23:57:36 GMT -5
Alright, can someone please tell me how to create rain and not make it go through solid structures? Volume - > Tag "NoRain" dude. do some looking around the net. Some of your questions are just UT pertinent.
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Post by [AM]Echo 419 on Nov 30, 2007 15:59:22 GMT -5
Ive looked for some tutorials on weather effects on UEd but couldn't find any. Its easier to ask on here because I know people or as least someone will know the answer.
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