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Post by KiCk3R on Aug 15, 2007 12:52:54 GMT -5
------------------------http://savefile.com/projects/808530500----------------------------------------------------------- SCREENSHOTS ^^^^^ EDIT (2.0 MAP) Brand Spanking New Map -Brand new "Sector A" -New Lighting -Even more mess! -Extra Knetactors (pushable items) ADDED MUSIC! (and i think its pretty awsome to go with it ) -Updated Path Nodes And much more ! savefile.com/projects/808530500I have supplied the map and music in a ZIP format. if you need the files seperatly or it does not work for you, PM please! Thanks! V1 Messege Below! ---------------------------------------------------------------------------- Hi all, As you may know there were many bugs in the BETA version. I have now released the official 1.0Map www.savefile.com/files/973675If you do find anymore bugs please tell me so i can fix them Also can server admins please change the map to this latest one! Fixed- Doors Lights Collision Exploits Added- Extra Mess! More Meshes Breakable Karma Better Lighting Projectors Thank you V1- www.savefile.com/files/973675
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Post by el'PiX on Aug 15, 2007 14:20:50 GMT -5
It's great that you're making an effort to make a map, kicker. Just, please don't start a new thread with every new version. Keep it up!
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Post by KiCk3R on Aug 15, 2007 14:41:15 GMT -5
Ye about that... how do you delete a thread?
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Post by el'PiX on Aug 15, 2007 15:18:01 GMT -5
You don't, but you can modify your own posts.
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Post by Seras Victoria on Aug 16, 2007 2:55:53 GMT -5
Pix, you are a moderator, can't you delete them?
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Post by KiCk3R on Aug 19, 2007 13:20:04 GMT -5
Can i please get this map "Robot Tested"
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Post by KiCk3R on Aug 30, 2007 15:55:46 GMT -5
(V2 Released See Top) PS: What has happened to RoBoT anyway?
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Post by [AM]Echo 419 on Aug 30, 2007 16:48:11 GMT -5
Well its looking good better than some of the maps floating around. He said he's busy lately, I wanted him to test celotex. I got Bindal to do it anyway
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Post by el'PiX on Aug 31, 2007 9:25:29 GMT -5
You need to put up some screenshots, Kicker.
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Post by Bindal on Aug 31, 2007 10:27:31 GMT -5
Well, I tested map now and I love it. A mass of movable objects, dirty look, it's big aaaaaand...
The spec are too stupid to enter the upper floor. They stuck like in Offices of KF2.1. Downside, it's not so good with them too: they spawn somewhere and can't find you.
And music: Sound ok, but a bit to loud (can't hear stalker with it.)
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Post by KiCk3R on Aug 31, 2007 12:58:45 GMT -5
Uploaded photos ^^^^^ - Agreed. I need to implement a set of stairs or something. But i am rubbish at creating staircases, i really can not do it! i tried before lol. -Add more bots in your ini -I found decreasing the volume on music helps, or increasing the FX volume.
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Post by KiCk3R on Sept 3, 2007 15:52:13 GMT -5
Ok awsome, ... ive made a set of stairs... quite proud of myself lol
took me over 4 hours to make it! The discussion on Anti-Portals again...
Does Portal do the same thing? on Biotics lab the mesh texture seems to just be a portal and not an anti portal?
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Post by [AM]Echo 419 on Sept 3, 2007 16:10:50 GMT -5
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Post by projectzero on Sept 4, 2007 2:23:24 GMT -5
hello again when i ws learning how to optimize maps i used this tutrial www.relicsut.com/optimization.htm it is awesomr because it actually explains why yuo need them well hope this helps
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Post by mrmedic on Sept 4, 2007 2:24:04 GMT -5
The simplest way to define the difference between a zone portal and an anti-portal is zone portal's close off areas, anti portals are good in places that can't be closed off.
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