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Post by Grex»]4D[« on Jul 14, 2007 5:39:10 GMT -5
anyone rehost this?, i'm back and looking for all the maps to update the list, and start playing kf again
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RoBoT
Gorefast
Nobody can stop me !!!
Posts: 463
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Post by RoBoT on Jul 14, 2007 6:20:40 GMT -5
anyone rehost this?, i'm back and looking for all the maps to update the list, and start playing kf again well no.... because echo419 told me this map closed (not finished) and he dont want complete it. sorry
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RoBoT
Gorefast
Nobody can stop me !!!
Posts: 463
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Post by RoBoT on Jul 15, 2007 13:33:52 GMT -5
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Post by mrmedic on Jul 16, 2007 16:08:49 GMT -5
All the mappers are too busy, ask Wanda.
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Post by [AM]Echo 419 on Jul 16, 2007 23:58:39 GMT -5
I could try to finish it because I'm getting my mapping ambition back but I still need a tutorial for doing the Killing style button pressing elevators
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Post by [AM]Echo 419 on Aug 17, 2007 16:13:37 GMT -5
Major Update or to me it is. New Station Section: New Recieveing station: Subway Tunnel: New things and things yet to do: 1. A moving train *Idea by Bindal and a few others*. DONE 2. New bot pathing 3. Static mesh resizing *In my very first pictures some of those meshes are oversized*. 4: Meshing the new station and lighting. 5. Possible NAME CHANGE I will make this map live yet!
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Post by [AM]Echo 419 on Aug 20, 2007 11:38:06 GMT -5
Small update but an update nonetheless. Name Changed to KF-Celotex
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Post by [AM]Echo 419 on Sept 21, 2007 16:49:07 GMT -5
Another Big Update! Changes: Alot of the 2nd beta new station geometry changed. New lighting *Ive redone it 3 times* Train works nicely All Bot Pathing is done. Things to do: Spawnpoints Maybe 2 traders 1 for each station. Still debating that. Get Robot or Bindal or anyone else to test it. PM me to test. If you wanna Celotex 2.3 Overview
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[AM] madmax
Gorefast
MRM - It's quite sexual!
Posts: 459
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Post by [AM] madmax on Sept 21, 2007 17:25:43 GMT -5
If you would like to test it on the AM server you are welcome to we can lock it so no one else can play.
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Post by [AM]Echo 419 on Sept 21, 2007 18:16:36 GMT -5
Awesome ;D Let me finish up adding Spawning volumes and Ill send it to you Via PM.
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RoBoT
Gorefast
Nobody can stop me !!!
Posts: 463
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Post by RoBoT on Sept 21, 2007 18:23:12 GMT -5
can i test it with u ?
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Post by [AM]Echo 419 on Sept 21, 2007 18:33:16 GMT -5
Fine by me ;D Max will probably say yes too because he's cool like that
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Post by Seras Victoria on Sept 28, 2007 2:57:37 GMT -5
Looking very good I like the station idea with the moving train, good luck on this, Hope you have more patience than I do
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[AM] madmax
Gorefast
MRM - It's quite sexual!
Posts: 459
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Post by [AM] madmax on Oct 2, 2007 3:49:46 GMT -5
Yeah sure guys we can all give it a test I will wait till Echo PM's me and let you all know of a time for us to play.
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Post by [AM]Echo 419 on Oct 2, 2007 6:19:51 GMT -5
Well it might be longer than you think I got the test results from Robot and he found some troublesome bugs. Ill post my bug report and its status. Problem #1: Health loss in vent Status: Critical Deal: Well I cant lower the health loss to anything lower than 1 damage per second or it wont count in the health bar. Problem #2: Bot Pathing In Train Status: High Deal: Well I redid the Bot Pathing 4 times now and I just cant seem to get it right. I tried putting the paths right through the train but that only creates errors. Ill try again. Problem #3: Bots Not Knowing where there going Status: High Deal: I can try to redo the bot pathing again but the odds of me getting it right now is 1/4. But Ill redo them again just encase. Problem #4: No spawning Zombies in first station. Status: Low Deal: Alright well that is supposed to be a hallway not a spawnpoint. Its used when so the zombies can get from one station to another without getting stuck. Doesn't seem to be working though Problem #5: Specimens closing gate Status: Critical Deal: Ill redo the whole gate and try again. Problem #6: Music Status: Low Deal: Ill try to fix the music but theres only one slot for music. Ill look at other maps for reference. Problem #7: Not being able to get back up Status: High Deal: Ill add stairs on either side. If anyone wants to help me fix these bugs go right ahead and throw out your ideas.
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